Machine No Party
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Description
The facility calls it a workforce evaluation. You call it a Tuesday you might not survive. Machine No Party is a single-player arena roguelite: one human subject, three AI rivals, and 18 back-to-back industrial tests that each play by different rules. One round you're reading pressure pulses through a floor full of hidden presses; the next you're carving a part from memory, ducking rotating calibration arms, or deciding which of four valves your three unreliable co-workers are lying about. RIVALS THAT HOLD GRUDGES The three rival subjects aren't set dressing. They see with real vision cones, hear your footsteps, and remember what you did: shove BOLT-11 into a press and he will spend the next five tests looking for a door to shut in your face. Help a rival hold a niche door and they may return the favor at the worst possible moment — for someone else. 18 TESTS, 18 RULEBOOKS Navigation, memory, assembly, rhythm, stealth, hidden roles, cargo physics, hot-potato cores, ricochet prediction, forklift logistics, rule-based sorting, magnet fields, robot arms, and a pressure vote where the truth is split four ways. Every test has 3 arena layouts, 4 mutators, and 4 difficulty tiers, so the fifth run doesn't play like the first. RUNS WITH TEETH A standard evaluation is 3 acts × 5 tests plus a modular final assembled from your weakest skills. Between acts you accept modification packages — every advantage bolted to a defect. Survive mistakes and you collect traumas instead: a tremor in your aim, a limp in your step, a ringing in your ears. Three heavy traumas and the facility files you under equipment. FIVE WAYS OUT Qualify. Become the machine's favorite asset. Get everyone out together. Accept the loop. Or find the fragments that break the system. MODES Standard Evaluation · Rapid Shift (10–15 min) · Daily Audit (one fixed seed for everyone, every day) · Endless Overtime · Custom Playlist · Practice Bay. BUILT FOR COUCH AND DESK Full gamepad support with a 10-foot TV layout on Xbox, plus keyboard and mouse on PC. Every menu, every test, no pointer required. Accessibility options include timing windows, simplified precision tasks, photosensitive-safe mode, hazard captions, and individually disableable post effects. Everything in the game — every model, texture, sound, and note of the reactive industrial soundtrack — is generated procedurally. No two facility shifts sound quite the same. Clock in. The machine is already counting.
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Play with
- XBOX One
- XBOX Series X|S
- PC
- HoloLens
- Hub
- Mobile
Capabilities
- Single player
- Xbox presence
- Xbox clubs