Salvage Company
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Description
Eleven years after the collapse, your colony's habitat rings are wreckage - and your salvage crew works the drifting fields between two factions who never stopped fighting over what's left: Halvorsen Extraction Co., the mining company that still acts like it owns the place, and the Undersett Compact, the old labor union turned armed resistance. Lead a six-person crew through ten grid-tactics missions across three acts. Fight with cover, flanking, and elevation in XCOM/Into the Breach-style tactical combat, then spend downtime between missions deepening bonds with your squad - each of the six recruitable crewmates has a four-rank relationship arc that shapes who they become and what they're willing to do for you. Two major branch points let you choose a side - or refuse to choose at all. Your faction standing and the strength of your crew's bonds determine which of four possible endings you reach: side with the Corp, side with the Compact, stay independent, or lose everything. FEATURES - Grid-based tactical combat with cover, flanking, and elevation - Six recruitable squadmates, each with a four-rank relationship arc - Three-act branching campaign, two major choice points, four distinct endings - No two playthroughs need end the same way - faction standing and crew bonds both matter - From the studio that also made Echoes of the Returning
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Play with
- XBOX One
- XBOX Series X|S
Capabilities
- Xbox presence
- Xbox clubs