MECHBORN

MECHBORN

Curve GamesStrategyOtherCard & board
Xbox Play Anywhere
Xbox Play Anywhere
For ages 10 and up
EVERYONE 10+
Fantasy Violence, Mild Language

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Description

Key Features - Your Mech Is Your Deck - Swap Mech parts to change the cards in your starting deck and unlock new strategies - Never Run Out Of Cards - Avoid wasted turns by always having 7 cards to play from - Card Position Matters - Activate powerful buffs when positioning them next to ‘support’ cards or slots in the conveyor belt - Discover Mech & Pilot Synergies - Unlock 3 mechs and 12 pilots, each with their own unique skills and combat styles - Fight Freely With No Fixed Paths – Decide when to push forward or backtrack to safety across 3 ever-changing maps - Multiple Ways To Play - Campaign, Daily Challenges, Custom battles or fight to sit atop the leaderboard in Swarm Mode! Earth reels under an unrelenting Kaiju assault. In response, TITANCORE forges the 'MECHBORN' - elite pilots strong enough to endure the brutal toll of 'Mech-Synchronization'. YOUR MECH IS YOUR DECK MECHBORN features 3 Mechs, each having 3 unique armour sets to unlock across 4 slots: Head, Chest, Arms and Legs. Every part you equip adds new cards to your starting deck, so how you build your mech directly shapes how you play: - Equip a matching set to unlock distinct playstyles with powerful starting combos - Mix and match parts across sets to craft custom decks that suits your playstyle - Every run is different - swap parts between runs, with endless synergies to discover Never Run Out Of Cards MECHBORN replaces the traditional hand of cards with the Conveyor Belt: a flowing queue of 7 cards to fuel countless possibilities: - A new card slides in every time one is played, so you never run out of options - Always plan ahead - with 7 cards always available, your next move is never a mystery - Use pilot skills to reposition cards - setting up devastating combos before you need them Card Position Is Everything On the Conveyor Belt, where a card sits is just as important as what it does. - Attack and Defence cards form the backbone of your combat - but their output can change depending on which slot they're played from - Support cards are entirely ‘position dependent’ - some thrive on constant movement, others demand stillness, and some hit their peak when placed next to Attack or Defence cards - Pilot skills let you reposition cards mid-combat - set up the conveyor belt with precision to unleash devastating combos No Fixed Paths Explore an ever-changing map across 3 continents – Where you go, when you upgrade and how deep you explore is up to you. - Push deeper or backtrack – carefully decide how you balance fuel, health and credits or suffer the consequences - Buy, remove & upgrade cards – Discover shops and vendors, then revisit when you need to - Factions scattered across the map may offer aid — or look to stand in your way - Abandoned labs hide powerful Infusers that can transform your Mech's capabilities Every run brings a different map, different encounters and different decisions for you to make. 12 Pilots. Endless Possibilities Each pilot has 4 unique combat skills, powered up with each card you play - the more you play, the more powerful your pilot becomes. Reposition, transform and copy cards mid-fight to reshape the conveyor belt in your favour, or unleash devastating attacks at the perfect moment to turn the tide of battle!

Published by

Curve Games

Developed by

Turtle Juice

Play with

  • PC
  • Xbox One
  • Xbox Series X|S

Capabilities

  • Single player
  • Xbox achievements
  • Xbox cloud saves
  • Xbox Play Anywhere