Bettle Rush: Ball Cup

Bettle Rush: Ball Cup

Sweety GamesAcción y aventuraDeportes
MXN$71.00
Nuevo
Nuevo
Apropiado hasta 10 años
TODOS +10
Referencias violentas

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Descripción

Small shells. Big plays. Bettle Rush: Ball Cup is a fast 3D team sport played by beetles in a miniature garden league. Only a gold ball can score, and a gold ball has to be built: grab a small ball, touch it to another, and the two merge. Five units make gold. Then carry it over the line, or charge a strike and let it fly. BUILD IT, CARRY IT, SCORE IT Every field starts with loose balls of one and two units. Merging is instant on contact: 2 + 2 + 1 = 5, and five or more is gold. Six and seven units are still safe, but eight overloads, bursts with a short delay and scatters three small balls across the pitch. Reaching gold is only half the job: rivals headbutt you to break your grab, so time your sprint, jump and glide, or pass with a low shot to a teammate in space. 14 CLASSES, 28 ABILITIES Each beetle has one ability without a ball and a different one while carrying it. Comet dashes forward and rockets with the ball. Bastion raises a shell shield that reflects incoming balls and can clear its own goal with a high launch. Sporecap grows a shared jump mushroom. Slipstream blinks to the nearest ball. Sparkwing arms its ball with a knockback pulse. Lodestone pulls loose balls toward its shell to build gold faster. Longhorn charges through defenders. Zephyr rides an updraft into an aerial play. Frostbite slows rivals in a ring. Silkweaver lays slowing silk. Echo pushes everything away. Prism fires a straight ray. Nectar restores the team's stamina. Earthshaker leaps and slams. Every class is unlocked from the start, with its own speed, power, mass and 3D look. 8 ARENAS THAT CHANGE THE RULES Fernbank has banked wings for speed. Canopy Crossing has a raised centre bridge. Tideglass bends every airborne shot in a coastal crosswind. Sporelight Hollow is a night pitch with permanent spring mushrooms. Frostpetal is a frozen pond where braking early matters. Amberworks has resin speed lanes and twin ramps. Rainroot has a muddy centre and dry flanks in the rain. Crown Garden, the championship final, mixes a crowned centre, launch pads and speed lanes. Rendering and collision share one continuous height surface, so what you see is what you land on. THE GOLDEN CUP An 8-fixture campaign from a 2 v 2 against the Thistle Rookies to a 6 v 6 final against the Crown Keepers, with bot difficulty rising from Relaxed to Club to Elite. A win opens the next arena; a loss can be retried with any class. Every fixture awards up to three stars: win, win by two, and score as captain. Winning the final unlocks the trophy screen and the Golden Champion crown. THREE RULESETS, ANY SQUAD SIZE Merge Ball is the core mode. Gold Rush starts with several gold balls in play and rewards fast, multi-ball football. One Ball is a positional match with a single gold ball. In Exhibition choose any arena, 1 v 1 up to 6 v 6, three bot levels, the match length and the goal target. Bots merge, carry, position, shoot and use their class abilities; empty squad slots are always filled. BUILT FOR PC AND XBOX Full gamepad support with the standard Xbox layout and on-screen prompts, a 10-foot interface on TV, and keyboard-and-mouse controls with remappable keys on PC. Seeds earned in matches buy cosmetic hats in the locker; there are no purchases and no accounts. Progress, cosmetics and settings save locally. Completely offline.

Publicado por

Sweety Games

Desarrollado por

Sweety Games

Fecha de lanzamiento

9/10/2026

Jugar con

  • PC
  • XBOX One
  • XBOX Series X|S
  • Hub
  • Móvil
  • HoloLens

Funcionalidades

  • Jugador único
  • Presencia de Xbox
  • Clubs de Xbox