Vesper Monk Book

Vesper Monk Book

Sweety GamesAction & adventurePlatformer
£3.29
New
New

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Description

Vesper Monk Book is a first-person library-keeping game about memory, order and candlelight. By day you carry crates of new arrivals from the delivery table and place each book on a shelf of your own design. By night the scribes send you requests, the dark sends you visitors, and the only thing that saves the library is remembering where you put everything. DAYS ARE FOR SHELVING Every book carries a symbol, a binding colour and a print. Take one from the delivery table, walk to a bookcase and set it in any free slot. There is no "correct" order: build the system that you will remember at night. Rearrange, place new bookcases, and expand into the west archive and the east observatory as the collection grows. NIGHTS ARE FOR VIGIL Ring the bell and the vigil begins. Each request names a symbol, a binding and a print, and the scribe who wants it. Walk the stacks, find the exact copy, and deliver it to the right desk before the candle burns down. Three deliveries end the first night; later vigils ask for more, and the requests get harder to remember. THE LIBRARY HAS VISITORS Rats gnaw at bindings. Spiders slow you in the aisles. A cold reader, the wraith, steals a book off the shelf and carries it into the dark. Bone guards hit hard. On the final vigil the Unbinder itself walks the scriptorium. Six tools help you hold the line: your hands, a blade, a crossbow, a warding lantern, a repair quill and a water pail for the fires that break out among the stacks. A GROWING COLLECTION 96 book identities from 12 symbols, 4 bindings and 2 prints, with up to 256 books on the shelves at once. Earn blessings for every delivery and spend them at the steward's lectern on tools, four upgradeable disciplines, extra bookcases and new rooms. Repair worn books at the restoration table so no story is ever lost. EIGHT VIGILS, ONE ATLAS The campaign runs across eight vigils and 45 core deliveries. Bring the twelve signs to the altar to complete the illuminated atlas and see the ending, then keep playing into endless days with everything you built. PLAY YOUR WAY Choose relaxed, normal or hard threats, or switch to the quiet library: no enemies, no fires and no time pressure, just the shelving and the story. First- or third-person camera, remappable keys, full gamepad support and a 10-foot layout on Xbox. Progress saves automatically and can be exported as a file.

Published by

Sweety Games

Developed by

Sweety Games

Release date

9/10/2026

Play with

  • PC
  • XBOX One
  • XBOX Series X|S
  • HoloLens
  • Hub
  • Mobile

Capabilities

  • Single player
  • Xbox presence
  • Xbox clubs