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CLOUD GAMING
Play with
Controller
Play with controller
Sign in
Parental Guidance
Mild Themes
* Internet or network provider fees may apply.
* Cloud playable with Xbox Game Pass Essential, Premium or Ultimate. Game purchase required.
Description
The full message from the director is included at the bottom of the game description page. Lost in darkness, a boy drawn into a twisted dream, no way out. Vapor World: Over The Mind is a narrative-driven souls-like platformer focused on deflection combat, set in a vast atmospheric dreamscape painted entirely by hand. Memory lost, a boy caught in a dark past. Nightmares bloomed from that past drag him deeper into darkness. The only way back to reality stands sealed before him. Lindsey, veiled keeper of dreams, tells him the door will open only when the dreams of those swallowed by trauma are gathered. Across the unfolding nightmare, the journey back to reality begins. FACE THE NIGHTMARE Defeat the Traumas, mighty bosses that haunt this world, and their offspring Seeds. Overcome each challenging battle and draw in the strength of every creature you break open. EXPLORE A MIND SHAPED BY SORROW AND REGRET This dark dreamworld sprawls vast and unknowable, held together by a force beyond understanding. Recall each lost fragment and press deeper into the darkness. Push heavy obstacles aside, climb hidden ladders, and discover new abilities along the way. UNRAVEL THE DARKEST DREAM AND FACE THE HIDDEN TRUTH Every fragment you recall brings forgotten memories closer to the surface. Descend through a dream filled with unimaginable dangers, and uncover the secrets veiled at its core. A MESSAGE FROM THE DIRECTOR Dear players, this is the director of Vapor World. Before I begin, I want to thank everyone who has picked up our game, even though there is still much for us to improve. To everyone who has had a poor experience with this release, I am sincerely sorry. We looked for a faster way to reach you and could not find one on Xbox, so this message is here in the store description instead. [On this release] We do not think the standard we have to meet changes because this is Game Preview. You paid for it, so it is a release like any other, and we knew we owed you the best experience we could give. With this release we did not reach that standard. There is no excuse for that. I am sorry. There were many twists and turns on the way to launch. We tried to take on too much, and ended up unable to take care of what mattered most. We made mistakes at the end, and that responsibility, too, is ours. We know there is much left to build out. We will make sure to complete what is missing and repay your interest and support with a good game. [On the build that shipped first] We have confirmed that a version check error during Xbox certification put an old build live at launch. Some of the issues you are raising have already been fixed in the current build. This one is on us as well. I am ashamed of it. [Why the updates were late] On Xbox, every build has to pass both build verification and submission certification, and a single round takes a long time. The fix had to go through certification again from the start. A weekend fell inside that window, and our response here ended up far slower than on other platforms. Once again, I am sorry that our ability to respond fell short and kept you waiting. [What happened after launch] The thing we were criticized for most right after launch was the use of AI-generated video in our cutscenes. With the time and money we had, we judged that combat and level design mattered most in this genre and put our effort there, and we chose AI for the cutscenes. I did not expect our fans to react this strongly against the use of AI. That was my failure. I am sorry. That same day we made two promises. No AI in our cutscenes from that point on, and every AI cutscene already in the game removed and replaced with work we made ourselves. We kept both of them the same day. There is a reason we could undo it that fast. Every cutscene in this game was originally an in-game cutscene built with our own hands. Switching them to AI video happened right before launch, and our own originals were still there. All we had to do was take the AI versions out and put ours back. The cutscenes for the coming episodes will be made by our own hands as well. [What we have done since] We fixed the error that reset save data. The most common piece of feedback was that movement felt slow and heavy, so we greatly improved movement speed and the responsiveness of actions. We have read every report and review that came in after launch, one by one, and they are what shaped this update. Certification on Xbox takes time, so even the fixes we have already made can reach you later than we would like. Removing the AI video from the build reset save data. We did not tell you before it happened, and for that I am sincerely sorry once again. If you have not received the update yet, your save data may be reset a few more times. This time, we are telling you in advance. [What we will hold ourselves to] We will ship updates on a fixed cycle, and we will tell you what is in each one before it goes out. Every update through full release is included at no extra cost for everyone who owns the game now. We have not found a place on Xbox where we can post announcements, so the roadmap will go up on our Discord. It will lay out which update ships when, what goes into it, and how much playtime each one adds. Please come by and take a look. There are five of us making this game. That can make us slower than we would like, but we will fix things one by one, without fail. Thank you for waiting, and for bearing with us. Thank you to everyone taking part in Game Preview. From here on we will say more, and say it earlier, so you can watch this game being built instead of hearing about it afterwards. To everyone who was disappointed and still took the time to write: your posts are what shaped this update. Thank you. I am sorry once more for the experience this launch gave you. We will keep building this into something worth your time, and we will repay you with a good game. If you have more questions, come to our Discord and tell me directly. I am always there. Whatever you tell me, I will listen and do my best to put it into the game. discord.gg/uBzxgTmFSU To everyone who has taken an interest in our game, thank you once again, sincerely. Young Kim Director of ALIVE
More details
Published by
SKT
Developed by
ALIVE Inc.
Release date
23/04/2026
Description
Published by
SKT
Developed by
ALIVE Inc.
Release date
23/04/2026
The full message from the director is included at the bottom of the game description page. Lost in darkness, a boy drawn into a twisted dream, no way out. Vapor World: Over The Mind is a narrative-driven souls-like platformer focused on deflection combat, set in a vast atmospheric dreamscape painted entirely by hand. Memory lost, a boy caught in a dark past. Nightmares bloomed from that past drag him deeper into darkness. The only way back to reality stands sealed before him. Lindsey, veiled keeper of dreams, tells him the door will open only when the dreams of those swallowed by trauma are gathered. Across the unfolding nightmare, the journey back to reality begins. FACE THE NIGHTMARE Defeat the Traumas, mighty bosses that haunt this world, and their offspring Seeds. Overcome each challenging battle and draw in the strength of every creature you break open. EXPLORE A MIND SHAPED BY SORROW AND REGRET This dark dreamworld sprawls vast and unknowable, held together by a force beyond understanding. Recall each lost fragment and press deeper into the darkness. Push heavy obstacles aside, climb hidden ladders, and discover new abilities along the way. UNRAVEL THE DARKEST DREAM AND FACE THE HIDDEN TRUTH Every fragment you recall brings forgotten memories closer to the surface. Descend through a dream filled with unimaginable dangers, and uncover the secrets veiled at its core. A MESSAGE FROM THE DIRECTOR Dear players, this is the director of Vapor World. Before I begin, I want to thank everyone who has picked up our game, even though there is still much for us to improve. To everyone who has had a poor experience with this release, I am sincerely sorry. We looked for a faster way to reach you and could not find one on Xbox, so this message is here in the store description instead. [On this release] We do not think the standard we have to meet changes because this is Game Preview. You paid for it, so it is a release like any other, and we knew we owed you the best experience we could give. With this release we did not reach that standard. There is no excuse for that. I am sorry. There were many twists and turns on the way to launch. We tried to take on too much, and ended up unable to take care of what mattered most. We made mistakes at the end, and that responsibility, too, is ours. We know there is much left to build out. We will make sure to complete what is missing and repay your interest and support with a good game. [On the build that shipped first] We have confirmed that a version check error during Xbox certification put an old build live at launch. Some of the issues you are raising have already been fixed in the current build. This one is on us as well. I am ashamed of it. [Why the updates were late] On Xbox, every build has to pass both build verification and submission certification, and a single round takes a long time. The fix had to go through certification again from the start. A weekend fell inside that window, and our response here ended up far slower than on other platforms. Once again, I am sorry that our ability to respond fell short and kept you waiting. [What happened after launch] The thing we were criticized for most right after launch was the use of AI-generated video in our cutscenes. With the time and money we had, we judged that combat and level design mattered most in this genre and put our effort there, and we chose AI for the cutscenes. I did not expect our fans to react this strongly against the use of AI. That was my failure. I am sorry. That same day we made two promises. No AI in our cutscenes from that point on, and every AI cutscene already in the game removed and replaced with work we made ourselves. We kept both of them the same day. There is a reason we could undo it that fast. Every cutscene in this game was originally an in-game cutscene built with our own hands. Switching them to AI video happened right before launch, and our own originals were still there. All we had to do was take the AI versions out and put ours back. The cutscenes for the coming episodes will be made by our own hands as well. [What we have done since] We fixed the error that reset save data. The most common piece of feedback was that movement felt slow and heavy, so we greatly improved movement speed and the responsiveness of actions. We have read every report and review that came in after launch, one by one, and they are what shaped this update. Certification on Xbox takes time, so even the fixes we have already made can reach you later than we would like. Removing the AI video from the build reset save data. We did not tell you before it happened, and for that I am sincerely sorry once again. If you have not received the update yet, your save data may be reset a few more times. This time, we are telling you in advance. [What we will hold ourselves to] We will ship updates on a fixed cycle, and we will tell you what is in each one before it goes out. Every update through full release is included at no extra cost for everyone who owns the game now. We have not found a place on Xbox where we can post announcements, so the roadmap will go up on our Discord. It will lay out which update ships when, what goes into it, and how much playtime each one adds. Please come by and take a look. There are five of us making this game. That can make us slower than we would like, but we will fix things one by one, without fail. Thank you for waiting, and for bearing with us. Thank you to everyone taking part in Game Preview. From here on we will say more, and say it earlier, so you can watch this game being built instead of hearing about it afterwards. To everyone who was disappointed and still took the time to write: your posts are what shaped this update. Thank you. I am sorry once more for the experience this launch gave you. We will keep building this into something worth your time, and we will repay you with a good game. If you have more questions, come to our Discord and tell me directly. I am always there. Whatever you tell me, I will listen and do my best to put it into the game. discord.gg/uBzxgTmFSU To everyone who has taken an interest in our game, thank you once again, sincerely. Young Kim Director of ALIVE
More details
Languages supported
Language
Interface
Audio
Subtitles
English (United States)
한국어
中文(简体)
中文 (繁體)
Capabilities
Single player
60 fps+
Optimised for Xbox Series X|S
Console Keyboard & Mouse
Xbox achievements
Xbox cloud saves
Xbox Play Anywhere
Xbox Live
Accessibility
Accessibility on launch
On-demand tutorials
Pausable
Save anytime
Multiple volume controls
Surround sound
Mono sound
Stereo sound
Large & clear subtitles
Clear text
Full input remapping
Playable with buttons only
Basic input remapping
Playable without motion controls
Playable without touch controls
Additional info
Learn more about cloud gaming
Seizure warning
Xbox Live code of conduct
Vapor World: Over The Mind (Game Preview) privacy policy
Terms of transaction