Tap Dungeon Crumbcrawler
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Descripción
You are small. The pantry is not. DOWN IS EASY Crumbcrawler sends a thumb-sized forager down a colossal cellar shaft — twenty floors of boards, stone, cold store and roots, each rebuilt in three layout variants so no two runs read the same. Matchsticks are bridges, buttons are platforms, a preserve jar is architecture. WEIGHT IS THE WHOLE GAME Eight kinds of crumb, each with a real gram value — and every gram changes you. Load up and your jump arc flattens, your speed drops, and the hanging rope meter on your HUD sags from green to straining red. The question is never whether to grab; it's how much you can still climb with. BANK OR BUST Dumbwaiters wait on set floors. Reach one and everything on your back becomes progress; die first and the cellar keeps it. Every climb-out is a self-made bet between one more shelf and the long way up. DON'T WAKE THE PANTRY The cellar hunts by ear. Every landing rings a visible noise circle, and its residents shift from calm to curious to hunting. Drop a load to move quiet, or gamble heavy and loud — dropped crumbs are also your only weapon, and dropping them means losing them. A GIANT'S WORLD, HONESTLY SCALED The whole cellar is built to one illusion: you are about one centimetre tall. A matchstick spans metres, a thimble is a tower, honey beads glow like lanterns. Warm boards up top, blue-grey cold store below, root-dark deeps at the bottom — four strata, each with its own light and mood. Fully offline, single player, no purchases and no ads. Keyboard, mouse and gamepad, with a full 10-foot interface.
Publicado por
Fecha de lanzamiento
Jugar con
- PC
- XBOX One
- XBOX Series X|S
- HoloLens
- Móvil
- Hub
Funcionalidades
- Single player
- Presencia de Xbox
- Clubs de Xbox