Hollowbell: The Game
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描述
Briar Glen, October 31, 1993. Elias Vane has come back to collect a debt the town spent thirty years burying. Across the same four streets, Mara Vale is trying to get the last residents out before the final bell. Hollowbell is a third-person stealth horror game about one night told from both ends of it. The same town, the same power grid, the same porch lights — and two roles that want opposite things from them. TWO CAMPAIGNS, ONE NIGHT Eight sequential chapters as the Tollkeeper end in a choice that decides what the bell remembers, with three distinct endings. Four rescue cases as Mara Vale cover the same night from the other side, with seven adults to get out alive. Fifty-eight authored objectives across the two campaigns — no procedurally generated filler missions. FOUR DISTRICTS THAT PLAY DIFFERENTLY Briar Lane, Foundry Row, Blackwater and Watchtower Hill share a street-and-house framework but differ in geometry, weather, lighting and mission placement. Ground floors are enterable. Power circuits can be cut or restored, and every light you kill is one less place you can be seen — by either of you. STEALTH THAT CUTS BOTH WAYS As the Tollkeeper you observe, lure, cut power and close distance on marked targets while patrols read the street. As Mara you cannot kill him: you restore light, recruit residents, keep the group together, shove, throw flares and hold an evacuation point until the timer runs out. Objectives include observation, hunting, circuit sabotage and repair, evidence retrieval, three-dial devices, recruitment, escort, timed defense and escape. A TOWN WITH A RECORD Thirty-six discoverable records, twelve mission intros and outros and a browsable in-game archive fill in what happened in 1963 and why the town never reported it. REPLAY Replay any chapter for score and rank, chase optional evidence, and take either role into Night Shift — a seeded ten-minute run over the same streets. PLAYS THE WAY YOU DO Keyboard, mouse and standard-mapped gamepads, with Xbox or PlayStation button glyphs and rebindable keys. Three quality presets plus brightness, field of view, bloom, grain, sensitivity, deadzone, subtitle and camera-shake settings. Three local save slots with full checkpoints, backup recovery and JSON export/import. COMPLETELY OFFLINE No account, no sign-in, no matchmaking, no runtime downloads, no advertising and no in-app purchases. The game declares no capabilities at all: it cannot reach the network because it never asks to. Stylized procedural horror art, original synthesized ambience and effects. Single player only.
發佈者
發行日期
遊戲方式
- 電腦
- XBOX One
- XBOX Series X|S
- HoloLens
- 行動電話
- Hub
功能
- 單一玩家
- Xbox 目前狀態
- Xbox 俱樂部