Super Martom 3D Galaxy 2
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Five years after Martom rebuilt the Orbit Loom, it started to sing. That low chorus is what holds the worlds in orbit — and now, one region at a time, it is going quiet. Where the song stops, everything stops with it: motion freezes mid-step, colour drains, the orbit slows. Something is eating the sound. It calls itself HUSH. THE ECHO GLOVE Hold the trigger and Martom records the last three seconds of his own movement. Let go and a translucent violet Echo is born, replaying exactly what you just did. It stands on pressure plates longer than you can. It breaks a laser so you can walk through. You can jump on it and ride it like a platform. And when a sound gate needs two voices at once, it sings the second one. Two Echoes can exist at a time, and each one fades after eight seconds. Every puzzle in the game is built on one idea: play alongside your own past. FIVE WORLDS, TWENTY-FIVE LEVELS Verdant Refrain, where tuning-fork trees grow when an Echo touches them. Chromewind Atrium, all organ pipes and wind that carries your double away from you. Sunken Cadence, where sound moves slowly through hanging spheres of water. Ashen Interlude, bells and molten casting on a heat rhythm. And The Silent Vault, where colour is swallowed and your Echoes play backwards — the exam for everything the other four worlds taught you. Each world holds four levels and one Silenced Warden guarding its Chorus Key. A STORY WITH A VOICE Martom, a maintenance drone called Pip who will not stop talking, and HUSH itself. Around a hundred spoken lines with subtitles, adjustable size and background. It does not end by destroying HUSH. It ends by giving silence a place in the chorus. YOU DO NOT NEED THE FIRST GAME This is a new story with its own beginning, and nothing is gated behind knowing it. The Orbit Glove from the first game comes back as part of the standard moveset, but the game teaches it from scratch. WORTH GOING BACK FOR 75 Orbit Cores, 100 Memory Shards, 25 Lost Verses, 24 cosmetics and 24 achievements. Nothing is permanently missable. BUILT FOR THE COUCH Full gamepad support with prompts that switch the instant you pick up a controller. Every menu is reachable without a mouse, laid out to be read from a sofa. Three difficulties, changeable at any time, and assist options for falls, timing and game speed.
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Çıkış tarihi
Platformlar
- XBOX One
- XBOX Series X|S
- Bilgisayar
- Hub
- Mobil cihaz
- HoloLens
Özellikler
- Tek oyuncu
- Xbox iletişim durumu
- Xbox kulüpleri