| | | | If you've been joining 1 vs 100 regularly throughout Season 2, you've shared some great moments with us. We have placed a very large number of 1 vs 100 sessions in our Featured Channel: live show events, holiday specials, celebrity appearances, and daily Extended Play special category games. Through it all, we've also given away some serious prizes. Taking the worldwide counts, we've awarded well over 2 million Microsoft Points. More than 9,000 Xbox LIVE Arcade game tokens have reached players' inboxes, ensuring that 1 vs 100 players are also busy enjoying the 12 great titles we've given away so far. Another interesting data point: despite the drama of the big-streak showdowns in the live show, the prize amounts we award more than any others are tokens in the amounts of 80 and 160 Microsoft Points (which are also accompanied by the week's featured Xbox LIVE Arcade title). Many players can tell the story of, "I played a video game on Xbox LIVE and I won a real prize." We're excited to continue to deliver that type of gameplay. Season 2 is winding down to its conclusion; it's true. That doesn't mean there aren't still some bigtime events coming at you! We're loading it all up here at the end, so let me take a moment to lay out exactly what's coming up. February 7th is 1 vs 100 - The Big Game Presented by Sprint. At the core, this is an episode of 1 vs 100 Live, featuring general trivia questions and real prizes. However, we've added a whole lot more; it's easily our biggest Live event to date. Featuring Joe Montana, Jerry Rice, Rich Eisen, and John Carlson as special guests -- with great live show prizes -- football fans will have a fun party-friendly way to spend a few hours before the big game. On February 9th, we've got our second-to-last 1 vs 100 Live event. Joining Chris in-studio is Magda Apanowicz of SyFy's new show Caprica, as she'll be on-hand playing the game and interacting with fans. Of course, you can send any questions you have for Magda to liveshow@xbox.com. As a special bonus, the live game is followed immediately by an exclusive first: an Extended Play episode of Halo-themed video game trivia! Why Halo trivia, you ask? Our February 12th season finale of 1 vs 100 Live will feature special guests from the world of Halo; Marty O'Donnell (Bungie) and Frank O'Connor (343 Industries) are joining Chris Cashman live in the studio. They'll be providing live commentary, answering your questions (again, you may mail them to liveshow@xbox.com), and posing a little bonus Halo trivia for all to answer. It's been a great season, and we thank you for joining us in experiencing this one-of-a-kind game show system. Of course, 1 vs 100 is the type of game that becomes inaccessible when the season is not running. If you would like to get the most out of it before it goes offline on February 14th, we hope you'll enjoy these last few great shows our team is working hard to put together. Share your feedback. 1 vs 100 forums Facebook Page Twitter |
| | The 1 vs 100 Dance Contest winner was announced last night: Keone (TheBlueDoughnut) with The Monkey Dance! It's been integrated into the game, as you may have already experienced. Anyone joining the game from now until the end of the season can perform his custom moves! Here's some info about Keone: Gamertag: TheBlueDoughnut Age: 33 Home: Oahu, Hawaii Favorite Xbox 360 game: Battlefield: Bad Company Occupation: Guest Services at a Hawaiian resort / Musician Trivia strong suit: Unspecified ("My wife is the brains; I push the buttons... We're level 16.") We transcribed Chris's interview last night with Keone. It was awesome to hear from the man behind the dance, so we'll share that with you today. 1 vs 100 Live January 19th, 2009 Chris Cashman: Congratulations to you - you're the winner of the 1 vs 100 Dance Contest. Keone Colburn: That's amazing. Chris: How does that feel? Keone: It's amazing. It's crazy! I can't even believe it... Chris: You submitted the Monkey Dance way back when. People went on. The fans, the public voted, and they chose your dance. And now, it has been integrated into avatar fashion. People can play that; they can do your dance, tonight. How cool is that? Keone: It's awesome. I can't wait to see it. I'm all anxious right now - I wanna see it. I wanna see how it looks. 
Chris: You are immortalized on the game here tonight. You told me a cool story, your grandpa named you The Rubber Band? Keone: Yeah! [laughter] That was a long time ago, yeah. He's also the name of my gamertag: TheBlueDoughnut. He was an old surfer in Hawaii. The blue doughnut is the section of the barrel of the wave. So he was nicknamed that because he always rolled the blue barrels. Chris: Man, that is way too cool. We love that. Well, congratulations. Have you spread the news around the islands yet? Have the local TV crews come knocking at your door yet? Do they realize that you're world-famous now? Keone: Well, the radio stations have been. My job - it's crazy! I've got all these people on Facebook, just sending me messages. Like, 'congratulations!' I'm like, 'How'd you see that?' People coming up to me, doing the Monkey Dance. People are putting it on YouTube, man, it's crazy. Chris: We love it, man. I've loved your dance from the beginning. It was very charming. It doesn't hurt that you're in the Hawaiian islands. Where are you specifically? Keone: I'm on the island of Oahu. Chris: Oahu. I take it there was no snow there today. Keone: [laughter] No, no snow, man. Maybe 85, nice and warm, clear skies. [laughter] Chris: Oh, man. Well, Keone, congratulations! Everbody's going to be able to play your dance tonight, they're going to pound that Y button, use the D-pad, and eventually, they will start doing The Monkey Dance. Keone: Ah, mahalo, Chris. I appreciate it. Mahalo. Chris: Mahalo to you. And we will be forever daydreaming about that blue doughnut. Keone: Right on, brother. Right on. Share your feedback. 1 vs 100 forums Facebook Page Twitter |
| | As we are in the 8th week of 1 vs 100 Season 2, we’d like to take the time to reflect on what’s happened so far, and what’s up next. At the time of this writing, we have aired 100 themed + live shows, with 86 of them being special themed Extended Play episodes, and 14 live game show events hosted by Chris Cashman. Season 2 launched November 19th, 2009. The team gathered your feedback from the beta and delivered a more complete 1 vs 100 experience. Since that debut episode, you’ve answered thousands of trivia questions. The themed episodes of Extended Play alone have brought more than 3,000 new unique questions. From Sitcoms to Vampires to Sports, you’d be hard-pressed to think of a wider depth of trivia category “themed” games anywhere out there. And we’re not even close to finished! Next week, just looking at the schedule, you could try your hand at Gossip, Horror, Movie Quotes, Animals, and much more. It’s always awesome to see a top10 emerge in each themed episode, and to imagine the bragging rights that come with appearing there. Season 2 has also seen its share of big events. Each 1 vs 100 Live show is an event itself; more than 60,000 Xbox LIVE gamers played together in a 1 vs 100 Live show this season. Many players have taken to the stage to face the ultimate interactive trivia challenge in playing a round of 1 vs 100, and several have really stood out. Most notably, Behind Times became the 1st player to take down all 100 members of the Mob in the US and Canada with prizes on offer. Also a first: we celebrated the holiday season with special theme and set changes of Holiday and New Year’s Celebration. 
So, what’s next? You may already have all of the Achievements for 1 vs 100 Season 2, but there will be much more to achieve. We’ll continue to offer more than a dozen themed Extended Play episodes per week. 1 vs 100 Live is one of the hottest tickets in social gaming, with outstanding trivia players emerging and real prizes on the line each week, as we bring you fresh, challenging trivia content. We’ll have more fun guests (Penny Arcade’s Gabe and Tycho join us this week!), and we’ll have some “big” live episodes coming up (details to come, but if you’re a fan of some of the biggest forms of entertainment out there, you may be quite interested in some of our shows). We know that 1 vs 100 on Xbox LIVE has its share of dedicated fans, and we’ll remain dedicated to bringing bigger and more exciting trivia events to you as the season unfolds. It’s a cliché to ask of you, but if you’re a fan, or if you’re interested in what’s coming up: stay tuned! Share your feedback. 1 vs 100 forums Facebook Page Twitter |
| | Spoiler alert: It’s quite electrifying to play as the One in 1 vs 100 Live. Contestants have described anything from nervousness, to shaking, to victory-fueled elation. No surprise there, as everyone in the game – tens of thousands of players – focuses on the trivia content, as one player is onstage attempting to outlast 100 others. Oh, and don’t get nervous when Chris Cashman chimes in on your personal style and gamertag, pondering aloud the choices you’ll need to make, and whether you “have what it takes.” It’s a special moment for any Xbox LIVE gamer. We saw many contestants rise and fall, and there were many Mob members begrudged by that One player who denied them victory. The One attains minor Xbox fame the moment they’re selected, and where it goes from there is all about how well they can fare against the competition. Some players in the beta received a torrent of friend requests, Party invites, and other assorted messages – perhaps more than they would’ve expected. So, what about Season 2? 
The new experience starts when players are notified that they have been selected to be the One. A golden interface pops up, providing additional information about the role. It also notifies players that their status will momentarily be set to “Busy” while they are the One onstage. “There's a lot on the line, and it can be quite intense. We wanted to make sure that the One is able to focus on the game without distraction,” said Brett Johnson, 1 vs 100 Live’s game designer. Engineering a good solution for reducing the One’s distractions was a priority for improvement from day 1 of the beta. For everyone else, the new One’s first appearance in a 1 vs 100 Live Season 2 round will be a more dramatic moment this time around. Their avatar appears at the top of a staircase, just like in the TV program, and you’ll see them strike a pose before strolling down to center stage. “We added some face time for the One,” said Matt Van Gorder, the game’s art and design lead, “It’s a real player stepping onto the stage; one of our most exciting moments.” 
I have no additional details at this time, but we’re sure to see another cast of tough competitors step up to tackle 100 formidable trivia opponents with prizes on the line. Soon. Season 2’s added features for the One will hopefully mean more great game show moments for everyone who steps into that role. Share your feedback! 1 vs 100 forums Facebook Page Twitter |
| | It’s time for the weekly season 2 blog! Let’s talk about something important: statistics. Competitive multiplayer games are very much driven by player stats: accomplishments, kill counts, victories, score, and more. 1 vs 100 is no different, as your personal profile of stats detailing your trivia proficiency (or lack thereof) emerges over the course of a season. Season 2 puts these types of stats at your fingertips -- literally -- while you play any given round of Live or Extended Play. Brett Johnson, 1 vs 100’s game designer (we’ve heard from Brett in previous blogs) says he knew that many players were interested in obsessively tracking their stats. As Brett summed it up, “Fast twitch stats are now available with a flick of the Right Trigger.” It’s the same basic functionality as pressing Back in Season 1, but with better stats to track, plus the ability to quickly and effortlessly browse stats in-game without missing a beat. There’s not much more I can share about the deeper Season 2 stats and scoring at this time, but a good example of a new way to score is the introduction of the Bonus Question. In each episode of Extended Play, Jen Taylor will, at certain times, announce the presentation of a Bonus Question, which will provide extra points for a correct answer. 
Bonus Questions are harder than your average question. “It creates more separation in scores, allows opportunities to make up for lost points, or gives you the chance to use a well-timed Safety,” said Matt Van Gorder, the game’s art and design lead, “Ultimately, it’s always fun to get more points.” There’s more in store. Soon, there will be little left to reveal about Season 2, but I’m excited to share more and more each week as we prepare for the launch. See you next time. Share your feedback! 1 vs 100 forums Facebook Page Twitter |
| | Last week, I revealed changes to the Extended Play set for 1 vs 100 Season 2. I’m going to blog about more game changes this week, and in the coming weeks, as I detail more of my discussions with the game’s art and design team. The changes made to the core game in season 2 are far from just cosmetic, and today, we’ll begin to take a look at some new things you’ll see in the game design and interface. Skip No More One of the first design changes you’ll notice in Extended Play is that Skips have been replaced by Safeties. Brett Johnson, 1 vs 100’s game designer, is excited to introduce the change. “Hmm, the easiest way to describe it…” said Brett, “Safeties can be exchanged for a correct answer.” In the season 1 design, this wasn’t necessarily the case with Skips; they kept you on a streak, but the trade-off was that you would earn no score for “skipping” a question. 
Safeties, like Skips, are earned for three consecutive correct answers, they preserve your Streak Bonus upon use, and you can hold a max of three at a time. The only penalty for using a Safety is that you forgo the opportunity to earn speed bonuses. Everything else is tallied the same. Colin Riley, technical artist, added, “We listened to feedback. Now you can get past an answer you don’t know without losing too much score, so you can stay in the running for the Top 10.” Help Replacement: Trust the Top 10 The One choosing to “Trust the Brain” (the round’s top scoring player) was often a source of amusement for players in the season 1 beta episodes of 1 vs 100 Live. It turns out that it’s no guarantee the best-performing player in the game will be reliable, for a variety of possible reasons. Still, it was a Help that got many contestants out of a jam, and it’s being improved for season 2. “Trust the Top 10,” when used, will return an answer of X, A, or B – whichever is most-selected by the game’s ten highest scoring players – and lock it in as the One’s answer. “Relying on ten really good players, instead of a single player, is just a better idea,” said Matt Van Gorder, the game’s art and design lead, “It will be a better experience for the One.” Stay tuned. I’ll be back next week with more, as we gear up for 1 vs 100 Season 2’s winter release. Share your feedback! 1 vs 100 forums Facebook Page Twitter |
| | Make no mistake: big changes are in store for season 2 of 1 vs 100 on Xbox LIVE. I had an exciting talk this week with Matt Van Gorder (Art and Design Lead), Brett Johnson (Game Designer) and Colin Riley (Technical Artist) about what's new. When covering it all in a single discussion like we did, the main thing I can say is that there will be no doubt that you're in a brand new experience. "As soon as you launch the game," said Brett, "You're going to notice changes." I'll be able to go more in depth about the season and our discussion in the coming weeks. For the first blog, though, I decided to focus on one of the main things that will get the attention of fans of the beta season: 1 vs 100 Extended Play's massive new set. "We knew we could make Extended Play games feel bigger," said Colin. In the beta season, sessions of 1 vs 100 Extended Play regularly attracted tens of thousands of players, all answering the same trivia questions at the same time. Each half-hour game was an event unto itself. He continued, "We decided to make the set reflect the size and scope of the game mode." 
There is a distinct difference between 1 vs 100 Live and 1 vs 100 Extended Play. "We wanted to visually portray how different it is," Brett said. Added Colin, "We wanted you to know you're in Extended Play." In addition to the 3D changes - upping the scale, modeling a much more massive set, adding more grandiose types of set feedback - the team knew there was more they could do with cameras. "From perspectives, sweeping angles, the massive feel, the stats on the quad screen..." said Brett, "Mob Elimination will feel more impactful." In season 2, when thousands of people show up for 1 vs 100 Extended Play game sessions, the atmosphere will be that of a huge avatar event. Said Colin, "We wouldn't have changed anything unless we did it this way." Share your feedback! 1 vs 100 forums Facebook Page Twitter |
| | Two years ago, our team was asked to develop and implement a new kind of game. Our guiding principles: it had to be scheduled like a TV show, it had to be social, and it had to support hundreds of thousands of players at once. "Above all," we were told, "it has to be big. It has to be something nobody has seen before. Go big or go home." Now, as we've wrapped up 1 vs 100 Beta and are getting ready for launch, I think we've accomplished that goal. We've faced some big challenges along the way, and done some things no game has ever done before. We've hosted a game with over 100,000 concurrent users in the same session. Doing that required designing a new server architecture, different than that used by traditional MMOs--we didn't want to shard groups of users into their own sessions on their own servers. Everyone gets to play together! Speaking of servers, 1 vs 100 is synchronous in a way no other game is. Hundreds of thousands of users playing a game show together means that most of the players, most of the time, are making the same server calls. 1 vs 100 is so synchronized, in fact, that everyone is making those same calls within a couple of hundred milliseconds. Our server was designed to handle that kind of traffic. Some of the other services we use are not; they handle heavy load by assuming that requests are evenly spread out over time. This required some fancy footwork on our part not to overload our partners' servers. Then there was Chris Cashman. We knew we wanted to have a live host talking about the action; we knew it would make the experience really come to life. We didn't realize just how much the host added until we had our first beta session in Canada. For that session, most of the team and our families stayed after work to play on the three or four consoles in our common area. Everyone listened, rapt, as Chris introduced the show and talked through breaks, mentioning (and making fun of) players by name. That seemingly effortless banter which adds so much to the game was a huge challenge in terms of technology, design, and production. The host audio tech is a delicate balance between bandwidth and end-to-end latency. The show production team and Chris had to learn how to do breaks given delays that varied night to night based on the vagaries of the Internet. Think about that the next time you hear him say "Back to you, Jen" and Jen's audio starts to play with natural timing. There are many other challenges I could talk about. The game would not have been possible without a team of incredibly smart, dedicated people solving new problems every day (plus a large number of pizzas and subs delivered to Microsoft after hours). 1 vs 100 also would not have been a success without the players. Thanks to all of you who stuck with us through the beta, put up with some hiccups along the way, and helped us make history. We look forward to seeing you all again in our launch season! vboy Share your feedback! 1 vs 100 forums Facebook Page Twitter |
| | |
|
|