Twice the Baldurs, Twice the FunPublished August 25, 2008 At A Glance
For many, the real "end game" of Too Human™ begins when the credits roll and you dive headlong back into the action in hot pursuit of the level cap (50), elite sets of armor, level three Charms, powerful Runes, and whatever else you may have missed your first time through.
Each class complements each other wonderfully. It's here, in the "game after the game," when you and your buddy have already experienced the story, that two-player cooperative play via Xbox LIVE® shines the brightest. While I love my Bio Engineer, it does me good to see my friend Erked Off unleash his Berserker Battle Cry, and so take swift advantage of the resulting uptick in my attack speed.At this point, you don't have to concern yourself with missing any of the story, and you'll have reached a high enough level that you're no longer outgrowing your gear nearly as fast. Therefore, when your Berserker buddy snags that Bio Engineer-specific helm, you won't miss out on it and cry bitter tears when you hear later that he salvaged it for a pittance of Bounty. Mixing Things Up For example, where in the single-player Campaign you may have found only a parcel of goblins in a particular area, you'll now face an army of polarity-infused dark elves backed by a platoon of hard-hitting trolls. And, these varied enemy clusters are mostly unique to each playthrough. Play the same area again in co-op and you may find quite another set of enemies.
You, aim at the chest piece! You, get behind it! Even the makeup of the levels can change subtly. In a recent cooperative match with a friend of mine on Hall of Heroes, one of the bridges boasted a maze-like structure in the middle, complete with several waves of enemies and a few welcome loot-bearing obelisks. Co-Op Gameplay While I love my Bio Engineer, it does me good to see my friend Erked Off unleash his Berserker Battle Cry and so take swift advantage of the resulting uptick in my attack speed. And I'm sure he finds immediate benefit in my own heal-over-time ability. While the power-based side benefits are nice, so is the change in tactics you must make when playing co-op. Launching dark elves in the air for my Commando buddy to blast with his Cybernetic-implanted cannon is always fun, as is blasting open a troll's chest from afar while my partner sneaks up behind it for a quick kill, or executing perfectly timed dual Ruiners to devastate an entire room teeming with enemies.
Have each player take a side. Co-Op Suggestions
Much like Gears of War®, cooperative play in Too Human adds enormously to the game's replay value. For many, co-op is simply the way the game was intended to be played. Don't miss out on this great game feature. Article by Ryan Treit |