Big Fish, Small Pond: Walkthrough Part TwoAt A Glance
Tom Clancy’s Splinter Cell® Double Agent™ presents a new chapter in the life of Sam Fisher, secret agent. After your initial mission in Iceland, it's time to go undercover. After a personal tragedy undermines Sam's morale, he undertakes a suicide mission: Cozying up to a group of terrorists. So first, he goes to prison. This isn't a soft Holiday Inn prison either. This is the get murdered in the showers kind of prison.
Don’t forget: No killing allowed. The Big House Sam's cell looks like any other cell, but it has one feature that makes it unique. There's a hole in the wall behind the poster. Tear it away and climb into the tunnel. Climb the pole you come to, and crawl through the vent. You'll reach a walkway, and from there you can look down and see the prison riot starting, right on schedule. A Shiv A Day
Take the guards by surprise. Find the locked room and enter the code on the keypad. Get the smoke grenades from inside, you'll need them later. Pick the lock on the door of the guard office to move on. Cautiously advance downstairs. Watch and wait for the guards to enter rooms before revealing yourself. To Kill or Not to Kill Disable the metal detector in the side room. Cut the cable if you're in a hurry, but you can hack the computer and shut it down if you have time. Pass through into the hallway once the detector is disabled. Another guard is waiting for you, and safely taking him out may require some creativity. Riot and Wrong Pull the left bumper to view your mini-map. Avoid going upstairs and make for the two small rooms off the main room. One of them has a door that will let you escape into the gym. Make your way to the central elevator tower, pick the lock, and enter. Take your time and take out the guards one at a time, and don't kill them. Up, Up and Away
Remember, try not to kill anyone. Ascend one more level and find the computer that controls the prison's cell doors. Hack this computer and open all the cell doors to add to the chaos downstairs. Continue up in the elevator to the roof to meet Jamie Washington. He'll tell you the way is clear, but he's full of it. He runs ahead without you. The Great Escape Before your mission is over, there is one remaining objective: Get Washington off the roof of the prison. Conveniently, a nosy news helicopter is hovering just overhead. Follow the open wall and the fire escapes to a door that opens into a room of computer equipment. Climb the ladder there to reach the roof, and from there it's a snap to take over the chopper. Pick up Washington, and you're on your way. |