Reinventing Oblivion
At A Glance
One of the most engaging (and to some, surprising) hits on the original Xbox® was The Elder Scrolls III: Morrowind®, a roleplaying game (RPG) released early in the lifespan of the console and definitive proof that A) Xbox could handle shooters like Halo® and expansive RPGs like Morrowind with equal aplomb and B) Xbox gamers love deep single-player action and adventure. Now the creators of Morrowind, Bethesda Softworks, are doing the same thing for Xbox 360™ with The Elder Scrolls® IV: Oblivion™. It's the kind of game that demands hyperbole—it's unbelievably huge, magnificently deep, and guaranteed to keep you playing for months on end.
Welcome to Oblivion. Way Down in the Hole Immediately, Bethesda lets you try out the game's remarkably realistic physics and lighting engines, marvel at the multiple layers of texture and shading that go into every surface, and notice that none other than Patrick Stewart himself is playing the Emperor. Unlike traditional RPGs, you won't start the game by choosing your class, race, etc. Instead, you tell the game the kind of character you want to play by your actions and behavior as you follow the Emperor out of jail and into the world beyond. Anywhere I Lay My Head Unlike Morrowind, which all took place on an island, this time you're in the capital province itself, Cyrodil, and it comprises dozens of locations. If you choose to walk (or ride—horses are a new addition, and you can even steal them if no one is looking) you find a stunningly diverse and realistic landscape filled with plants you can pick to create potions, animals you can hunt to create food, and dungeons you can explore to get to the traditional monster-whackin' and demon-slaying.
An enormous world created from scratch. Soldier's Things You can play the game in third or first person, but for combat I recommend switching to the third-person view. In this perspective, you get a better look at the combat style, it's easier to control, and, best of all, you get to see yourself bringing the hurt. As you play, you improve the skills you use the most, whether they're spells, weapons, or skills connected to personal interactions. No experience points and no leveling, just learning and growing like a real person. The game is also ready to go online with Xbox Live®. No, not for multiplayer—Oblivion, like Morrowind, is completely dedicated to single-player—, but so you can access wicked downloads including new weapons, armor, and other equipment.
Combat is now more action-oriented. Underground Dungeons are packed with traps, some of them big and grandiose like you might expect to see in an Indiana Jones movie, others simpler and set up by enemies. You can turn the tables on your evil foes by keeping an eye out and tricking them into hoisting themselves on their own petards. But keep an eye out—after all, these traps are designed to kill you. In the Neighborhood You won't always find the NPC you're looking for in the last place you left them. You can even pick an NPC (if you're in a stalker mood) and follow them around for your own episode of The Real World: Tamriel if you like. NPCs have opinions, too, especially about you. Depending on how much they like you, they may offer you information on a new quest or a punch in the nose.
Dungeons made to order (traps included). Everything Goes to Hell |