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Return to Castle Wolfenstein: Tides of War™

Return to Castle Wolfenstein: Xbox Live Tactics 1


Conflict is eternal. Good vs. Evil. Cats vs. Dogs. Globetrotters vs. The Washington Generals. Now, with the brutally intenseReturn to Castle Wolfenstein, comes a new addition to that list—the never-ending online struggle of Allies vs. Nazis.

As you probably already know, the gameplay straddles the line between the calculated assaults of Ghost Recon and the all out fragfest of Unreal Championship. Everything in this game is team-based—there is no "I" in W-O-L-F-E-N-S-T-E-I-N. Okay, so maybe there is, but you must trust us when we warn that solo tactics will get you nowhere in this game. That means you'll need a whole new arsenal of strategies to catapult you to victory.

The Fundamentals
Before you get your nails dirty digging through the tactics below, we need to check your combat helmet and make sure it's attached to a battle-ready head. Let's just do a quick rundown, shall we?

  1. We get sick of saying this. Really, we do. Use your Communicator! Teamwork is what Wolfenstein is all about. So unless you can read minds, if you aren't talking, chances are you aren't winning either.
  2. Not everyone can be a Soldier or a Lieutenant (LT). Occasionally, someone will have to be an Engineer or a Medic. So instead of blowing yourself up with grenades in the pre-match warm-up, ask around and make sure all the necessary roles are filled. Nothing is more embarrassing than charging out of your amphibious landing vehicle, successfully storming the beach, and then realizing you don't have an Engineer to blast the seawall.
  3. Check to see if the friendly fire option is turned on. In a friendly fire–enabled game, nothing ticks off teammates more than when they are trying to defuse a bomb, you throw an air strike canister beneath their keister in an attempt to "help" them. Kill too many teammates and they can boot your butt after registering complaints for player killing.
  4. Instead of shouting "I need ammo! I need a medic! I need a better strategy!" through the headset, make sure you also use the D-pad option to call for a LT or a Medic. That way, they can quickly find your needy behind. Press D-pad left to request Health and D-pad right to request Ammo. An icon appears over the player who made the request, and another icon appears on the Medic's or LT's compass. Smart players use this method for finding players who are having a hard time describing their location. Just have them make a request (whether they need Ammo/Health or not), and suddenly they become a beacon directing you to the action.
  5. Remember to switch your class if you no longer need your current class. For example, in Beach Invasion, after the seawall has been breached, there isn't much reason to use an Engineer if you are on the Allies.
  6. And whatever you do, when running across open areas such as the Beach Invasion level, don't run in a predictable straight line. If you do, those mounted machine guns in the bunkers will tear you to shreds. Keep them scratching their heads.
  7. Heavy weapons such as the Flame, Venom, and Panzerfaust will slow you down significantly. That makes it difficult to tap dance around enemy fire. If you need to cross a large open area quickly, switch to another weapon to get your speed back up to normal. Oh, and reread the last tip.

I Love the Beach!
Maybe it's the similarity to Saving Private Ryan. Perhaps it's just the intense thrill of sprinting from point of cover to point of cover while a hail of bullets nips at your heels. Maybe people just love to take trips to the beach. Whatever the reason, Beach Invasion is the most popular Objective map. We thought some specific strategies about this map would do everyone a world of good.

Axis Tactics
In a way, the Axis has the upper hand here. All they need to do is waste as much of the Allies' time as possible. Time runs out, Axis wins. Simple as that. If you have large enough teams, send some teammates out to the beach, preferably an Engineer and a LT. Engineers can defuse active dynamite, and the LT can call in air strikes on those irritating snipers. Not many people realize that LTs can call in air strikes with their binoculars. It eliminates the need to get up close and personal with a sniper to score the kill. With Axis teammates raising hell on the beach, the opposing team will start to feel the heat. A gunner in the bunkers, an Engineer defusing bombs, and a man on the beach entertaining snipers and busy Engineers is all you need to run minutes off the clock before the Allies even step foot inside the seawall.

After the enemy has breached the wall, it's a good idea to withdraw your defense inside the base, with a majority of your forces within the document room itself. It's no secret that the Allies are headed straight for the documents, so you might as well plan for it. There are three possible points of entry: the vent near the generators, the closed door, and the open entryway. Pick a location and watch it carefully for signs of movement, but look out for Panzerfaust rockets and grenades. They cause problems. If you see that closed door open up, it's a good sign someone is on his way in. Just make sure it isn't a teammate before you unload your clip.

Keep someone on the prowl near the transmitter room in the event the Allies are able to snatch the documents. If they do succeed in escaping the room, documents in hand, make a mad dash to their next destination, the transmitter room. Once there, guard the front exit leading to the bridge and the rear exit at the top of the stairwell. From then on, it's Custer's Last Stand. Don't let the enemy step foot in that room. After you regain those precious papers, make a beeline back to the document room, and get ready to repeat the cycle.

Allies Tactics
If you have a large team, send a sniper to the far right side of the beach. It's a great spot to say hello to enemies in bunkers having too much fun with the mounted machine guns. From the start, have two Engineers make a dash for the seawall door and to the breach in the wall on the right. After you've made it to the wall, stay close to it; otherwise, the mounted guns in the elevated bunkers will be able to take a couple inches off your height. The Axis team knows exactly where the Engineers will be working, so you need to cover your teammates. One possibility is to create a diversion that draws attention away from the working Engineers.

Keep the Axis member in the nearest bunker "entertained" long enough for Engineers to set the dynamite, then look for enemy Engineers hoping to defuse your hopes and dreams. Depending on team size, one breach may be all that is necessary to get your team safely inside. The more people entering through one bottleneck, the more juicy targets presented to the enemy. So for large teams, open both entrances. The crumbling wall is the easiest to take out because the surroundings provide natural cover while Engineers do their work.

You know that by this point the document room is going to be like a fiery hornet's nest. Once near the document room, have a medic leave a Hansel and Gretel breadcrumb–like trail of med packs for you to devour upon your dash to the transmitter room. It always helps to throw a couple of grenades into the room. This obscures your opponents' vision or, better yet, tenderizes them a bit before you make your grand entrance. After you have the documents, run over the health packs to help absorb some of the damage you are likely to receive.

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