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Project Tips


Project: Snowblind combines futuristic weaponry, superhuman cyber-abilities, and heavy-duty combat vehicles to create a broad and engaging FPS experience. Here are a few basic tips to get you started on the road to nano-domination.


Always find a way to surprise your enemies.

Up Against the Wall
Only a few classes carry the Riot Wall, but it's so versatile you can use it in just about any situation. Incoming enemies? Toss up a wall for some instant cover. Trying to outrun the other team while carrying their flag? Make a wall behind you and force them to go around. If you're pursuing someone yourself, toss a wall in their path and pulverize them when they hit the sudden new dead end. The standard Riot Wall load-out is four, which means you can temporarily fence yourself in with anything you need to protect (like your team's flag or generator) or fence the enemy out (so you can hack the shield or defuse the bomb).

Use What You've Got to Get What You Need
Experiment with all the abilities of all the classes—not just to help you figure out which one has the stuff you want, but also to try out the various combinations. The designers and developers put some serious thought into balancing the different classes, but they also gave each some pretty nifty combos. The Agent's rail laser (which can shoot through walls) is well-paired with his vision enhancement (that lets him see through walls), but have you tried tossing the Berserker's EMP grenade while laying down the flechette's secondary fire? The EMP flash fills your enemy's view with static and temporarily fries all his nano-augmentations—just imagine his surprise when his vision clears and he's surrounded by a cloud of homing droids that are stinging him to death.


Gentlemen, start your engines.

Vehicular Homicide
Project: Snowblind features two car-class vehicles, the Phoenix (no weapons) and the Hydra (machine guns and a rocket launcher). Both can cover ground quickly, a real necessity when you're trying to escape with a flag or rush back to defend your generator. The Hydra obviously has more offensive punch, but both cars can take down the opposition. If your enemies are on foot, behind a turret, or even in a vehicle of their own, consider ramming them with your car—you might not kill them outright and they may blast you before you get them, but just making them concentrate on the most obvious threat gives you an opening. If you can't hit them, bail out and run around to their blind side as they deal with the still-moving vehicle. One rocket blast or frag grenade is all it takes, and if you're lucky your ride is still intact so you can mount up and try it again.

What's French for 'Grenade?'
The grenades in Project: Snowblind aren't just good for offensive punch—they create tactical alternatives. Use them to flush out entrenched enemies, clear routes for attack or defense, or attack foes without a clear line of sight. Best of all, if you're outgunned (say, as a Sniper facing down a Scout at close range, or a Heavy with an empty rocket launcher and no re-arm station in sight), any of the five grenade types can get you out alive. Frags and gas grenades are straightforward weapons—toss them where the enemy is (or will be in a moment) and stand back so you don't get hit as well. Flashbangs and EMPs aren't immediately lethal, but they can stop an enemy in his tracks by making it impossible for him to see where he's going (or shooting). Once they're stunned, it's a simple matter to come up from behind and cap them, or even use hand-to-hand melee attacks to save ammo. The spider-type grenade actually creates a small combat drone robot that attacks enemy forces on sight, forcing them to deal with it instead of you. Creatively lobbing grenades can keep you on the offensive and out of harm's way.


Explore everything your weapons can do.

EMP's the Disease, Nano-Boost is the Cure
Both the EMP grenade and certain environmental elements can create the Snowblind Effect, when electromagnetic radiation temporarily fries all your nano-augmentations, depletes your bio-energy, and fogs your vision with video static. If you wait out the Snowblind Effect, it fades, but usually you've got a face full of H.E.R.F. before that happens. This is where the all-powerful Nano Boost comes in. This nifty little power-up restores your full health and full bio-energy, cancels the Snowblind Effect, and even brings you back from the brink of death (as long as you use it between taking the fatal hit and the screen going black). The Nano Boost is rare, but if you find it, hoard it until you need it most because it can turn a losing situation back into a winner.

These initial tips should get you started, but remember that there are enough vehicles, weapons, and other surprises to keep you coming back to Project: Snowblind again and again.

By Nino Mann

©2009 Microsoft Corporation. All Rights Reserved