Nanotech Warrior
Project: Snowblind is a fast-action first-person shooter with some serious sci-fi behind it. When a madman threatens to deploy his devastating EMP weapon against innocent people, the powerful Coalition Army sends in its trump card: an earnest young soldier who has been implanted with experimental nanotechnology and equipped with state-of-the-art weaponry. As Lt. Nathan Frost, players battle tanks, Mech-like machines called Ogres, and an entire army of well-armed commandos in order to save the day. It's no easy task, but Frost has the guts, the technology, and the firepower to get the job done.
Nathan Frost has all the abilities an FPS star needs—he can jump, crouch, melee attack, and throw grenades—but he also does things a little differently. His bio-augmentation gives him special abilities like Enhanced Vision (so he can see through walls and in the dark), Cloak (Halo® 2-style active camouflage), and Reflex Boost (a kind of bullet time that slows down everything else on screen). These bio-augmented abilities only last a short time and deplete the special bio-energy meter, but the advantage they provide in both single- and multiplayer games is considerable. Another helpful innovation is the objective marker display, which highlights what you're looking for and/or the next place you need to go, so that you never have to wander around or backtrack unnecessarily.
The robust multiplayer component supports both System Link and Xbox Live™, and if you're online you can create your own clan and track multiplayer stats. There are nine multiplayer maps derived from the locations in the single-player game and each features wildly varying multileveled terrain. Classic shooter game types like Capture the Flag and Deathmatch/Team Deathmatch are joined by more strategic, objective-oriented team games like Assault (where each team must attack the enemy base while simultaneously defending their own) and Demolition (teams must find and plant a bomb at a randomized bomb site). Project: Snowblind also lets players select a specific class of soldier; each class comes with a different weapons load-out and different bio-augmentations. The Sniper, for example, combines a sniper rifle and the H.E.R.F. gun with the bio-augmentation Cloak; the Heavy uses a rocket launcher and a pistol along with his Ballistic Shield ability. Finding the right balance between the class weapons and bio-augmented abilities will be every serious player's first step in achieving online dominance.
Project: Snowblind balances tried-and-tested shooter conventions (grenades, alt-fire, melee attacks) and innovative new touches (the biomod abilities and multiplayer character classes). It also serves up heaps of shooter action in a slick sci-fi package. By Pete Hutter |