First Encounter
The original OutRun™ may forever live in the hearts of arcade racing fans. For me, half the fun of going to the local bowling alley wasn’t bowling; it was the arcade there. Within lived racing phenom OutRun. With a few friends and a handful of quarters you could spend an afternoon behind the shaking wheel of an OutRun cabinet as you shouted disparaging remarks to your buddies after powersliding by them. Good times, good times. Even now, it’s not uncommon to hit up your local arcade (if you have one) and see a few OutRun cabinets hooked up to each other.
OutRun exemplified arcade racing. It was simple and elegant. There was no pretense about the game. You didn’t have to be a car-dork to appreciate it. The cars (while cool looking) were immaterial. I could have been racing lawnmowers for all I cared. It was the sense of speed, the track design, and the innate yet illogical need to pass that next checkpoint that made the game great.
Vivid is the first word that came to mind as I booted upOutRun 2. After playing game after game featuring dreary worlds of grays and blues and blacks and browns, it was a surprising joy to find something that felt so vibrant. OutRun 2 splashes color around like it’s going out of style. The game just jumps out at you. It’s refreshing to remember that not all games need to look bleak and hopeless.
You can also get your race on in Time Attack mode. This, as the title indicates, pits you against the best times for the race. It’s great practice and good “hot seat” fun with your buddies. Racing directly against one another is always fun, but sometimes it’s nice to have the screen and road to yourself as you try to shatter your buddies’ best times. OutRun 2 boasts a career mode of sorts as well. You can race your way through over one hundred missions, with each mission challenging you with a specific goal. This mode is a gift for all those one-hundred percent “complete-ists” out there, and it extends the replay value of this arcade gem as well. OutRun 2 boasts vibrant graphics, slick dream cars, a variety of race modes, insane speed, and the ability to drift and powerslide to maximum advantage. Perhaps more importantly, it proves once again that a racing game doesn’t need to be geared towards the gearhead to be fun. By Alex McLain |