That's some nice work there, Stranger. You cleared all the outlaws outta the first town in Oddworld Stranger's Wrath™—that teeny berg called Gizzard Gulch—and now you've made your way to the nearby town of Buzzarton. It's a pleasant and familiar-looking enough town, with a few surprises. The first one is the first bounty you should take on at the Bounty Store—a "Wanted Alive Only" mission to rescue Eugene Ius, a brilliant Clakkerz scholar who went and got kidnapped by the Dandy Digger gang. Those pesky varmints are holding Eugene in the old native Temple, but first you've got to find the way there.
The Bounty Store's going to have two bounties for you when you get to Buzzarton. Go with Eugene Ius first, as the money from that job helps you purchase new equipment and upgrades to deal with the second bounty, the nasty and grunt-respawning Jo'Mamma. First you have to find the Professor and have a chat with him (he's in the general store, hanging out in the corner and wearing one of those funny hats people throw in the air at graduation). The Professor is the one that opens the gate leading to the Temple, so if you're running around town trying to find the route and haven't yet, there's your problem. Once he's opened it up, head up the hill and over the bridge to reach the exit.
Remember, there's no money in it if you don't bring Eugene back alive. Of course, the Dandy Digger gang swarms you and makes you reach for your Boombats, a dangerous proposition for our big-brained chicken who could just as easily be flattened with your explosives. Good thing Stranger discovers a hive of Stingbees just before reaching the first set of foes. Stingbees turn your crossbow into the Oddworld equivalent of an UZI (with target-seeking bullets, no less), and you can carry hundreds of them at a time. Fill up on them, and leave yourself a few stunned Stingbees for quick reloading later.
The bounty on Eugene pays well, so don't sweat the fact that you're probably about to bounty a lot of dead outlaws. I blame the developers for making the Stingbees far too much fun. Once you pick up the bees, use them on the first quartet of foes, bounty their twitchin' corpses, and head toward—then over—the broken statue to a crawl rope that leads you to the next area. You have to break through a fence and head into a tunnel to get there, but fortunately you find some handy Stunkz along the way.
So I'll tell you a secret about the boss on this particular bounty mission: There is no boss. Just hordes and hordes of trash-talking enemies for you to tie up and bounty. This next area is just packed with them. Pick off as many as you can from your elevated vantage point, and keep your eyes peeled for a sniper that, as luck would have it, emerges right next to a stack of red barrels. In fact, most of these guys have really bad luck when it comes to deciding which barrels to hide behind. Their color-blindness is your gain. Blow 'em up, then look for the barricade that you can clear with a jump.
Mario time! The next set of enemies inhabit a scaffolding and have conveniently arranged themselves so Stranger can lure and bounty them one by one (less patient gamers, on the other hand, can just charge in and usually knock the enemy off the ramp with a third-person melee attack). Keep an eye on the ground while you're up there making yourself an easy target, and definitely keep watch for the little bonus at the top.
Now you're ready for the final stretch. Cross the bridge and load up the Chippunks; there are enough foes left to overwhelm you if you let yourself get too exposed. Lure-and-trap as many as you can, and only break out the Boombats if you're sure Eugene won't be harmed. As if your own explosives weren't enough to worry about, some enemies are packing rocket launchers too!
Almost there. Just a few ramps to climb and stragglers to bounty, a double-jump and … another mess of bad guys! Load up the Stingbees and let fly; they're not worth your trouble to web up at this point. Follow the last set of ramps, take out that one last enemy, and he gives up Eugene. From there, it's a long but relatively uneventful jaunt back to town, where new info and a lot of moolahs await.
Next up—Jo'Mamma. Word on the street is, she's fat, but reports vary as to exactly how fat.