I had the special privilege of visiting OddworldInhabitants' headquarters. And it's all true—it's a really odd place! When the car pulled up to the front of the building I thought there'd been a mistake. No big sign proclaiming this was the place where Abe was born and from whence Munch had so recently sprung. Instead there was a humble glass door and a simple staircase. But at the top of the stairs, when the second door opened wide, suddenly I understood. Here was the magic.
If you've been in many offices, you know how cold and sterile they can be. White walls and fluorescent lights screaming conformity, football field sized rooms with dividing cubicles to make you feel like a rat in a maze. Oddworld Inhabitants is not one of those places. There are colors and art everywhere. Big windows. A pool table. Eye candy. Strange pipes running around the ceilings as if about to disgorge some new characters right onto your desk. I felt like a kid on my first trip to the petting zoo! Posters, magazine covers, concept art, strange sculptures of Abe, Munch and other Oddities all over the place. And plants, fish tanks, candles, and toys … It felt like someone's well-loved home, not an office building.
We got to meet most of the various groups: Computer Graphics, Programming, Production Design, Producers, and Sound (the Real-time crew was out sick, but we talked to them already). I even got to talk to Sherry and Lorne! [Sherry McKenna and Lorne Lanning, co-founders.] I began to see how these people were really a family. Many went to school together before they ended up at Oddworld Inhabitants. There was also a great sense of cooperation both within and between the groups. No wonder it felt like home.
I learned a lot from these folks about what they do, how they work, where they get their inspiration and how it all comes together. There's too much cool stuff to mention in just one article so I'll be detailing it out over the next couple of months. Long live Odd!