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Ninety-Nine Nights™

Knights and Goblins

At A Glance
  • Meet main characters of the epic Ninety-Nine Nights™.

The storyline for Ninety-Nine Nights™ begins with a pair of siblings battling to see who will lead the Temple Knights in the coming war against the goblins. With the help of the powerful graphics on Xbox 360™, you will be drawn deep into the story within seconds, and mesmerized by the amazing cinematics between battles. The story continually progresses from epic battle to stirring cinematic to epic battle.

Inphyy prepares to face the goblins.

Inphyy prepares to face the goblins.

As you play along, you will unlock other characters to take into battle. Each of these characters has his own skills and weapons. Although the button presses for attacks remain the same with each, the strategies will change from character to character. Some moves work better against particular enemies, and this will dictate which character you'll play, and which combos you will be able to rely on.

Here's a brief introduction to each of the characters you'll meet in Ninety-Nine Nights. They are each fated to play important roles in determining the outcome of the war. You, of course, will have a hand in it as well, as you guide their destinies.

Inphyy
This powerful woman grew up knowing that she would someday become a warrior. She has trained all her life for just that honor. When she was small, her father, a brave and wise warrior himself, was killed by invading Goblins. As a result, Inphyy has very little mercy in her heart for these abominable creatures.

She wants nothing more than to exact a brutal revenge upon the race of monsters that took her father from her. She has worked hard to become the best warrior she can be, and has become the co-leader of the Temple Knights in partnership with her older brother, Aspharr.

Inphyy fights with a sword, and her attacks have speed and agility on their side. Her basic orb attacks include Crimson Impact and Crimson Nova. She acquires increased speed and rages through the enemy without mercy when using her orb energy.

Aspharr's blue light of doom takes no prisoners.

Aspharr's blue light of doom takes no prisoners.

Aspharr
Aspharr is Inphyy's brother. Powerfully built, he fights alongside his sister as the co-leader of the Temple Knights. Everyone in the kingdom knows that Aspharr is a good man, compassionate and fair. He holds his own on the battlefield, but knows the importance of heart and soul when leading men into battle.

Aspharr would do anything for his sister, and although she often beats him on the training fields, he still feels that it is his duty to protect her. Rarely does he travel far from her. He'd be devastated if anything dreadful were to befall her.

Aspharr carries a lance into battle, and with it he has the advantages of reach and power, although he has never learned to be as fast as Inphyy. Thus, he is more vulnerable to attack if he stays in one place for too long. Aspharr's basic orb attacks include Divine Knight and Shining Flare. He uses his orb energy to infuse his lance with blue light that increases the damage done to his enemies.

Klarrann
The very first character you see in the introductory cinematic is Klarrann. He's a wandering priest now, but this wasn't always the case. At one time, long ago, he worked for the forces of darkness. An event that shook him to his core caused him to have a change of heart.

Klarrann has taken the oath of priesthood with the Church of Arrphathoss. Embracing their tenets and atoning for his criminal past, he now focuses on the war. Klarrann knows there's a great evil coming, and he knows that his destiny lies in attempting to stop this evil. Whether he will succeed or not, however, remains unwritten.

Klarrann's weapon comes from the Church of Arrphathoss and is a symbol of his faith. The icon he carries allows him to cast energy at his enemies. Although his attacks are slow, they include some of the most impressive light effects in the game. Klarrann's basic orb attacks include Take This Sword and Judgment. His orb energy comes from his faith.

It does not pay to trifle with trolls.

It does not pay to trifle with trolls.

Vigk Vagk
One of the most tragic—and likeable—figures in the game, Vigk Vagk is a troll. He's huge, tough and dangerous, but he has a heart of gold. When he was younger, he lived a peaceful existence, happy with the other animals in the forest. Unfortunately, his gentle nature allowed Orcs to capture and enslave him.

The Orcs have worked hard to train him to fight, working to counter-act his innocence. No matter how many times they beat him or forced him to harm others, they could not, however, break his loving heart. Vigk Vagk has a friend who travels close to him, a young Goblin named Dwinkle. Vigk Vagk adores Dwinkle and would do anything for him, including fight.

Vigk Vagk doesn't usually carry a particular weapon, but rather picks things up along the way as he needs them. He's been known to grab an enemy soldier by the leg and use him to pound other soldiers into the ground. He also has been known to make use of logs or other debris on the field of battle.

Vigk Vagk doesn't move very quickly, but he shakes the ground when he does. His immense power makes him very dangerous. Vigk Vagk's basic orb attacks include Yargh!!! and Yaargh!!! These involve pounding things.

Dwingvatt has revenge on his mind.

Dwingvatt has revenge on his mind.

Dwingvatt
This Goblin soldier comes from a mixed mating, and thus his skin has human qualities that shame him. Because of this, he is doubly determined to prove what a great Goblin warrior he is. In addition, he holds a special grudge against humans because they killed his older brother. Dwingvatt witnessed this slaying and feels confident he would recognize the woman knight who did it, if he were to ever see her again.

Dwingvatt carries a sword that belonged to his late brother. He fights with great speed and agility, using acrobatic moves to vault and roll through the enemy without injury. His orb attacks include Disorder and Zenith, both of which reveal his strengths.

Child-Sorceress Tyurru controls the element of water.

Child-Sorceress Tyurru controls the element of water.

Tyurru
This young girl, innocent and naïve, grew up in the care of a great wizard named Mylarrvaryss. The wizard took the child in after her parents abandoned her and has trained her in the art of manipulating the element of water.

She showed natural talent for magic from an early age, and has great power at her command. Unfortunately, she doesn't yet fully understand the implications and consequences of war. She has some hard lessons awaiting her as she joins the fight against the Goblins and the Orcs.

Tyurru's power channels through a key-shaped staff in the beginning, though she will find other icons to channel her magic through as the story progresses. Her attacks are powerful, but slow and methodical, which can leave her vulnerable. If she is hit, she temporarily loses her ability to counter attack. Her orb attacks include Water Geysers and Water Splash, both of which wash the enemy away.

Myifee fears no evil.

Myifee fears no evil.

Myifee
This muscular warrior is a mercenary not officially affiliated with the Temple Knights or any other organization. He comes from a long line of lawyers and officials, but unlike his ancestors, he has chosen to lead a life in which he answers to no one.

Myifee's loyalties may be flexible, but he is a good man. He fights with Inphyy and Aspharr in this war, and helps many others along the way. He'll get plenty of reward for his work when all is said and done, and maybe even find a little love along the way as well.

Myifee fights with a double-bladed sword. The element of fire accompanies his orb attacks, the basics of which are Bull Fireball and Max Volcano. Most impressive is his weapon's ability to shoot out from the handle on a lead. Myifee can then swing it around and around, knocking the enemy back. This range attack works exceedingly well.

The story unfolds, and these characters all play pivotal roles in how you will see events. Each character has his or her own loyalties and attitude toward the war. When you switch between them, you can see events from the new character's point of view. This allows you to see the story from several different perspectives, and gives you a wider understanding than you would have with just one character.

Article by Angel Leigh McCoy

©2008 Microsoft Corporation. All Rights Reserved