First EncounterBy Chris Zimmerman In most self-respecting Americans' minds, throttle control simply means being able to keep oneself from strangling a sibling when they accidentally overwrite a Tom Clancy's Splinter Cell® saved game. Die-hard motorcycle racing enthusiasts, on the other hand, know what I'm talking about. Throttle control is but one of many key elements of MotoGP 3—think adrenaline-soaked two-wheeled racing, albeit with more nods to gut-wrenching realism than typical turn 'n' burn antics.
MotoGP 3 is the quintessential motorcycle riding simulation of the official Grand Prix circuit, with tracks, cycles, and riders pulled straight from the 2004 season. Among the list of names attached are pros like Italy's Valentino Rossi, Australia's Troy Bayliss, and Japan's Shinya Nakano. Each, of course, sports an appropriately licensed bike, be it the Yamaha Tech 3, Kawasaki Ninja ZX-PR, or Ducati Desmosedici GP4. Put these speed demons through their paces at international hotspots such as Circuit de Catalunya, Donnington, and Phakisa Freeway. In case the info above might as well be written in Swahili for all that it means to you, let me put things in perspective: Roadside recreations don't get more hardcore than this.
Whether on the track or on the street, you'll be floored by the game's audiovisuals. It's a blast customizing riders down to their leathers, and all character models—just like their vehicles—are incredibly well articulated. Slap on some decals and soar around Laguna Seca as grim clouds mass overhead. Marvel as the engine roar mingles with the distant sound of thunder, while raindrops splatter against the display. Trust me … you feel like you're really there.
Suffice it to say, games like this truly demonstrate the power of the Xbox® console, as multiplayer addicts will discover. Aside from four-player split-screen options, Xbox Live® subscribers can participate in 16-rider online competitions. Play career mode against live riders, besting your buddies instead of up to 20 A.I.-controlled drivers. An idiot-proof ranking system lets gamers sniff out opponents of similar skill level … always a plus if, like me, you count yourself amongst the ranks of the hand-eye coordination impaired.
From locations to cycles to riders, it all adds up to a world class effort, with game modes for both newcomers and long-time series admirers. My guess: Both Climax and THQ will speed off with universal acclaim when this highly anticipated title ships sometime this September. |