It's a Cruel World
The game's structure will be familiar to anyone who has playedGrand Theft Auto Double Pack or Spider-Man® 2. Instead of Vice City or Manhattan, Mercenaries gives players a sprawling virtual North Korea to explore. There are specific scripted missions that advance the story, but there are also hundreds of random freelance jobs waiting for you out in the street. You can play any way you like, roaming around and looking for trouble, sticking to your mandate of capturing the Deck of 52, or mixing it up in any combination. Like Grand Theft Auto,Mercenaries has established "gangs" who control key territory, and if you want to be a true mover and shaker you have to make sure that you don't make permanent enemies out of any one faction.
Along with money, you have to manage your reputation and keep track of who your allies are. You can't do a job for one faction without stepping on the toes of another, but you can always make amends later on. Each of the "handlers" in the different groups is ready to treat the war as a business opportunity, so they usually don't let details like betrayal get in the way of hiring the right merc for the job. They won't hold a grudge if you work against them—to a point. Make sure to spread yourself around and throw each faction a bone every now and then so they're still willing to hire you if you come to them for work. Working for more than one faction also helps keep the heat off you when you're in enemy territory—if you're a confirmed Allied agent, for example, the other armies consider you hostile and shoot on sight. If you mix it up, you almost always have a friend nearby ... or at least enemies that won't shoot you on sight. And, if you do decide to dedicate yourself to one group, make sure it's the Russian Mafia—they're the ones with all the black market goods you need as the game moves along. By Luke Judge |