Related Links | First Encounter:The Payne Is Back
The story opens several years after the end of the first game, in which Max killed a lot of people in his quest for vengeance. (He was tracking down the murderers of his wife and baby girl. Heavy stuff …) But, thanks to some behind-the-scenes string-pulling, he’s being hailed as a hero instead of a psycho. When Max is called to investigate gunshots at a local warehouse, he’s drawn right back into the clandestine schemes of the Inner Circle, a secret society of rich and powerful people, who influence everything from local and federal government to international economics. A civil war of sorts has broken out among this group, and someone has hired a team of professional “cleaners” to wipe out the opposition. The Inner Circle members are so dirty that Max can never be sure who’s telling the truth and who’s setting him up—not even when it’s Mona herself.
The new game includes the time-dilation Bullet Time effect that made the first game such a standout, only now, the Bullet Time has been upgraded and expanded for maximum carnage. When you enter Bullet Time, everyone on the screen slows down, but you can still aim and fire in real time. This gives you a quick-draw advantage over your enemies, which you’ll need because you’re always outnumbered by about 10 to one. Shoot-dodging (diving in Bullet Time) no longer reduces your Bullet Time Meter, and now, each enemy you kill during Bullet Time replenishes the meter. Successive kills also slows down the action even more, increasing your advantage and letting you execute stylish quick reloads.
Max Payne 2: The Fall of Max Payne is an excellent follow-up to the first game, with better graphics, expanded gameplay, and all of the series’ defining elements fine-tuned to near perfection. Check it out … if you’re curious to find out how much tragedy, violence, and painkillers one man can endure … By Luke Judge |