Treit and True:Gears Co-Op: The Only Way to Fly
At A Glance
There have been games that have grasped the fundamental joy of cooperative experience firmly in a white-knuckled fist before, but none has done so quite like Gears of War®, where cooperative play is stressed in sequences throughout the game.
Marcus and Dom and a dynamite team. Playing a game with a friend doesn't just make the Gears experience more fun, it actually makes it complete. To put it simply, playing Gears of War cooperatively (whether offline, through system link, or on Xbox Live®) is the way the game was intended to be played. First, to be clear, Gears of War is a co-op game whether you play with a friend or not. Unlike Halo® 2, where the cooperative mode was simply two Master Chiefs running around, your buddy Dom is by your side the whole game, whether a friend controls him or the A.I. does. There are several immediate benefits to playing through Gears of War cooperatively, and now that I've got several hours of co-op under my belt, it's time to relay just what you're missing out on if you're still playing alone. Competence
A couple of ravaged Boomers coming up. Having a friend you can not only count on, but communicate with, changes the whole structure of the game experience. Fighting it out in the gory trenches against the relentless Locust Horde is even more immersive and intense when the experience is shared. Revival
Where's Dom? You've been abandoned. The Moments The Competitive Spirit No one wants to be considered dead weight, and no game emphasizes that point more than Gears of War. It is, quite simply, the most refined cooperative experience I've had the pleasure of playing, and it only serves to demonstrate that a cooperative campaign can not only improve a game, but make it. Article by Ryan Treit |