E3 RedefinedAt A Glance
News of E3's demise came tumbling down onto the game community in a hurry, and while not necessarily accurate, the vastly redefined Electronic Entertainment Expo does warrant questions about how news, updates, and game announcements will be handled going forward. Why the Change? While last year's Expo was massively popular, the cost in terms of money and time taken directly away from game development has rapidly been spiraling upward. Initially, E3 offered the one chance to be heard, but with other conferences (Game Developers Conference, Tokyo Game Show, Leipzig Games Conference), and new opportunities for delivering content directly to gamers (like Microsoft's Xbox LiveĀ® Marketplace), the logic behind spending millions atop of millions at E3 has failed. The Marketplace Revolution Now, with Xbox Live Marketplace and other similar services, it has become that much easier to not only get coverage, but get high-quality video and even playable demos directly into the hands of gamers. This "let the gamers make up their minds" opportunity is a boon for publishers, who now no longer have to rely solely on game media outlets to evaluate their titles before gamers can see for themselves. What it Means
E3 Evolved What is most likely is that it will return as something closer to what it originally was, allowing developers to establish relationships with would-be publishers, and allowing gaming media to cover major announcements on a slightly more relaxed scale. Though most gamers were taken aback at first, it is rapidly becoming apparent that the scaling back and redefinition of E3 isn't bad news, but is, in fact, good news. With publishers having the opportunity to spread out their announcements and game coverage, and more importantly, spending less time creating special "E3 builds", the benefits to the gamer community should be felt almost immediately. Article by Ryan Treit |