We're all DOOMedAt A Glance
There isn't a gamer alive who hasn't heard of DOOM®. There are a lot of games out there that have made headlines, defined genres, and earned spots in the history books for creating whole new ways to play: Mario Bros., Street Fighter, Tetris. But DOOM changed all the rules, not only defining a genre, but changing the way we play, and what's more, changing who was playing.
The one, the only DOOM. The History Much has already been said about the groundbreaking innovations that DOOM precipitated outside of the game itself: The shareware system of distribution that broke all the rules and still worked, or the much-publicized history of Id and the breakup of its two key personalities, John Carmack and John Romero.
You don't wanna mess with these guys. Books have been written on the subject, and thousands of webpages filled with material, some apocryphal, some less so. Rather than bore you with the Wall Street details, we'll stick to what brought us here in the first place: The game. Or, more appropriately, The Game. The Name of the Game Wolfenstein Roots Truly Original
These guys used to be on your side. Dynamic lighting was also introduced in a way that had never been seen before, and in a way that still holds its own ten years later. A corridor itself isn't very intimidating, but add a badly flickering light, which often blacks out altogether, and the snorting growl of an unseen but approaching enemy, and you're suddenly getting very twitchy. DOOM 's audio was also legendary, combining music and sound effects to create a perfect mood for the game. Driving metal, often reminiscent of Metallica's Master of Puppets alternated with a quietly ominous score. The growls of monsters, the chunk of a reloading shotgun, the whoosh of a fireball as it flies past your head, all these elements combined to draw in gamers like never before. The Appeal Starting with a simple handgun, you collect more and more lethal weapons as you progress, including a chainsaw and the fabled BFG (Big F*****g Gun). The game takes place over four episodes, each divided into a dozen or so levels. Each episode is played separately, telling another chapter in the story of your heroic Marine.
The monsters are on the prowl. At the end of each level and episode you get a scorecard, giving you your time and par time for level completion, percentage of items collected and enemies killed, and the most maddening statistic, how many secrets you discovered. Many players go back over and over again, striving for that 'perfect' completion. Deathmatch Goodness Come to the Consoles Nerve's new translation of DOOM for the Xbox Live® Arcade is, however, the first perfect home appearance of DOOM since it appeared on PCs, as for the first time remote multiplayer, via Xbox Live, is supported. Half of DOOM's appeal was the multiplayer, and now gamers can experience it the way it was meant to be, full screen, intimidating, visceral, and threatening. DOOM also supports co-op play via Xbox Live as well. Strap on your headset and head into the UAC complex with your friends on backup, using voice chat to coordinate strategy, use of supplies, and combat tactics, making for a whole new game. Earn a total of 200 points toward your gamerscore with unlockable achievements such as finishing each episode, clearing all the enemies in a level, or scoring 100 kills in multiplayer. DOOM . Revisiting it or playing it for the first time, don't miss out. You'll find the game is as compelling, as gorgeous, as frightening, and as deadly as ever. |