Environmental Advantage
At A Glance
In Team Ninja's Dead or Alive® 4, the two opposing warriors standing opposite one another as each match begins pose enough threat as is, but the environment they spar in also represents a threat. Some are passive (such as an electrical wall), while some are active (like the cars in Gambler's Paradise), but all must be considered.
Shades of The Undertaker. The key, obviously, is to thrust your opponent into harm's way while avoiding it yourself. Many a match is swung by the use (or lack of use) of environmental hazards. Often players don't even recognize a potential threat or opportunity. Thus, I've put finger to keyboard and created this guide to understanding your environment. Beyond causing damage and mayhem, the interactive elements also offer you the opportunity to open up and fight in whole different areas of the map. For example, fighting on the bridge in Waterfall Valley is fine and good, but knock an opponent off of it and you find a whole new world underneath. Note: At no time can an environmental hazard knock you out. No matter how low your health is, you always have at least a sliver of life left after falling victim to an environmental pitfall. The Slope Tip: If you and your opponent are near a slope, you can trigger a context-sensitive throw to toss them down the incline. Practice this in sparring mode to get it down pat.
Classic DOA action. The Barrier Tip: The amount of damage caused by knocking an enemy over a barrier isn't substantial, but it does set you up for a context sensitive attack while your opponent is vulnerable. Tap forward twice when near the obstacle and hit Y or B in midair to complete the attack. The Walls Tip: As you would expect, the common and effective tactic here are wall combos (drive the enemy back and lay down the thunder) and juggling (hit opponent in the air and begin a combo) that drive them back into the charged wall. Context-sensitive throws near these walls can also cause devastating damage. Moving Obstacles Tip: Recognize the location of the threat and time your attack to thrust your enemy near or in front of it. The cars in Gambler's Paradise move to try and avoid a collision, but if you knock your opponent into the next lane of traffic just as a car approaches, a crash is inevitable. The cheetah in Savannah Safari is less about timing and more about maneuvering. If you press your enemy too close to the cat's location, it jumps from its rocky perch and pounces.
Kata time. Sheer Drop Tip: Defensively, strafing isn't often used, but don't forget it's available as it can save you often when you find your back pressed up against a sheer drop. Also, attacks that can send you flying are most often high and sometimes mid-level attacks. Online, opponents often go with a "money" move here to send you over the edge, which can make timing for a counter much easier. Article by Alex McLain Related Links |