Attennnn-tion! Look alive, soldiers. We're not playing Go Fish here. This is war. War, I say! And, I'm here to tell you about the weapons and other playthings you'll be using to kill those dirty sons o' bees you're fighting.
When you noobs first head out of the base, you won't get a choice about what you carry. Your specialty determines your primary weapon. Step up and find your class in the list below. Move with a purpose, people!
In Conker™: Live and Reloaded, you have a rather sizeable arsenal at your disposal. Your weapon selection is determined by your character's class, so keep on reading to find out more about the types of weapons each class can employ.
Grunt You grunts get a Sturm 21 as your primary weapon. Three beautiful barrels blast three rounds in a burst … until you switch over to awesome automatic. That's when the real fun begins. Unload all 50 rounds in one long, luscious stream of death.
As if that weren't enough to make even the toughest of the Tediz melt, you also get a Hogster grenade launcher when you upgrade, including a whole caboodle of smoke grenades. You'll be smokin', all right!
Sneaker Carrying on a long tradition of sneaks, you get only the stealthiest of weaponry. A nasty sword (sabre) makes no noise when it slices and dices. Another quiet weapon, the sticking-throwing dagger, is available when you upgrade. These daggers serve as the perfect complement to those disguise skills you learned in boot camp.
Look at me, ma! I'm sneaking.
Long Ranger For you folks who prefer to fight from a distance (you know who you are), you get what's affectionately called a Widowmaker. It's a sniper rifle, plain and simple. Its 7.68mm bullets have badass depleted uranium tips for use against vehicles and heavy artillery. You can use this baby from the standing, kneeling, and prone firing positions.
When you upgrade, you get even better zooms. Upgraded, you also get a Krotch .45 handgun as well as a lesson in self-healing—for those times when someone actually manages to sneak up close to you and do you some hurting.
Demolisher Don't let anyone tell you you're stupid. You just have simple tastes, that's all. If one could call carrying a bazooka a simple taste. Indeed, destruction has its Zen moments. When you first start out, you get standard missiles. You can use these to take down air vehicles with a handy "lock on" targeting feature.
If you're a good soldier, then you'll get the Guided variety when you upgrade. These marvelous missiles let you use the on-board camera to direct them straight into the midst of your enemies. Oh, and you get smoke grenades, too—just for fun.
That one made a big boom!
Thermophile Ah, the Sinurator. Fire. Screaming. More fire. Need I say more? How about acid? Acid! Your weapon has the option of firing either Napalm or acid. Napalm is for enemies; acid is for their stuff. Use your Sinurator to disable an enemy vehicle. Then, fry anyone who comes to investigate with Napalm! It's crazy beautiful, man.
Just wait until you upgrade. That's when you get a Fauster laser device and a whole parcel of frag grenades. Meow! You Thermophiles are my kind of warriors—hot, sizzlin', and insane.
Sky Jockey What are you doing down here? You've got the sky in your blood, but for those times when you're grounded, we're giving you a DP 500 for your shooting pleasure. This beauty (or beauties, if you're lucky enough to have one in each hand) carries 20 shots per magazine and has two modes. You can shoot one bullet at a time or a ménage-à-trois of bullets, if that sort of thing turns you on.
When you're ready, you won't have to carry your weapon anymore. It will carry you. Two specialty vehicles have your name on them: the Steed (a solo ride in which you shoot stuff) and the Mule 52 (in which you can employ your loyal brethren as gunners and bombers).
This Sky Jockey is having a blast.
Before You Go You've got your weapon assignments, soldiers, but you're not quite done yet. I have a few more things to tell you. First, you should know that you'll have an unlimited supply of ammunition for your gun-type weapons. Grenades, however, don't grow on trees. You'll have to resupply those when you get the chance, typically at Specialist Ordnance Terminals. Be nice to your supply officers, m'kay?
Secondly, there are other devices you can get at some Specialist Ordnance Terminals that will come in handy. These items include land mines, anti-aircraft guns, stationary machine guns, and a fancy futuristic state-of-the-art teleportation device. But, you know nothing about that. If you did, I'd have to kill you …
Now, get out of here and go fire up your new toys! Did I mention there's a war going on? Move out!