Newsflash:Mass Effect Alien Races RevealedPublished October 11, 2007 As one of the first human beings to step onto the galactic stage, you face a grave threat that may destroy all of civilization. Travel across an expansive universe, exploring the uncharted corners of the galaxy, searching for pieces of the truth in order to discover how to defeat the coming destruction in Mass Effect™. Get an advance look at the races you'll encounter during your epic adventure.
The Turian Hierarchy
The Asari Republics
The Salarian Union It is universally acknowledged that the Salarians possess the finest intelligence services in the galaxy. Our own counterintelligence agencies are constantly uncovering Salarian agents and cyberwarfare incursions. Salarian culture wholly embraces the concept of the preemptive strike. They find the idea of a declaration of war foolish, and the idea of waiting for a known enemy to attack preposterous. In every war they have ever fought, they have struck first and without warning.
The Illuminated Primacy (Hanar)
The Vol Protectorate The Volus possess an economy out of proportion to their modest resource base. They are aggressive traders and industrialists with a keen grasp of exchange and finance. Many of the galaxy's largest banks, holding corporations, and manufacturing cartels, such as the Elkoss Combine, are owned or managed by Volus. They also regulate the Citadel's complex galactic economy.
The Courts of Dekuun (Elcor) While the Elcor are territorial about any area they consider theirs, they have no interest in aggressive expansion. They have a small military and are no threat to Alliance interests. The massive bodies of the Elcor cannot move quickly. Fortunately, they are extremely tough-skinned, and can carry incredibly heavy equipment. Elcor warriors don't dodge incoming fire—they shrug it off or endure it. They don't carry small arms, their broad shoulders serve as a stable platform for the same size of weapons typically mounted on Alliance fighting vehicles.
Quarian Migrant Fleet
Appendix: Keepers There is no known way to communicate with the keepers. Attempts to take them into custody for study cause the creatures to undergo a sudden "self-destruct," with a form of acid being released internally. The affected keeper literally melts into a puddle of proteins and minerals in less than a minute. No matter how many keepers die due to old age, violence, or accident, they maintain a constant number. No one has discovered the source of new keepers, but some believe they are grown deep within the inaccessible core of the Citadel. |