Newsflash:New Annex Multiplayer ModeAt A Glance
Don't let the lull in gunfire and grenades fool you. Gears of War® is readying its next deadly onslaught with an upcoming title update, currently set to siege Xbox LIVE® on April 9 at 4:00 P.M. Pacific Time. In addition to the small-arms fire of a few adjustments to the title's multiplayer battles, the Gears of War update delivers an explosive and game-changing new multiplayer mode known as Annex.
In Annex Mode, control key objectives to win. This free title update features a number of welcome features, such as better letterbox support when using VGA cables, various gameplay adjustments, and the ability to see the Kill Message Ticker while down-but-not-out. But the biggest news is the emergence of the new Annex game mode. Annex Objective In Annex, you win by keeping control over key map locations, or objectives, long enough to collect a winning number of points. Every map has two to five identified objectives available for capture, with one objective active at a time. Objectives are based on map weapon-spawn locations and have a potential value of 60 points toward either team's score.
Take over objectives with your team. Teams collect those points by maintaining ownership of an objective until all its 60 points have been distributed. Every second that a team controls an objective, the team gets one point. When an objective falls to zero points, the next objective is selected at random. HUD Indicators
Get ready to start blasting. The number inside the circle indicates how many points remain at that objective and the background icon color indicates which team currently controls it. No color means the objective awaits capture, a red icon means the Locust hold the objective and a blue icon means the COG hold it. When the icon in the indicator circle fills, the corresponding team's score also changes color, the team begins collecting points from the objective, and the point value of the objective drops. Map Objectives Once a team takes an objective, they are not required to remain inside of the ring to maintain ownership. The captured objective's points drain until an opposing team member enters the ring, or until its points fall to zero. Round scores can be set as low as 120 points or as high as 480 points. The first team to reach the target score wins the round. Respawns Options:
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