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Who: QUAKE Wars developers

Date: June 6

Time: 4:00 – 7:00 P.M. Pacific time

Game: Enemy Territory: QUAKE Wars

Gamertags:

id Software

  • QuakeDevGrayson
  • QuakeDevCaedmon
  • QuakeDevPat
  • QuakeDevGreg
  • QuakeDevVitaliy
  • QuakeDevTom
  • QuakeDevMatt
  • QuakeDevSteve
  • QuakeDevKevin
  • QuakeDevJohn

Splash Damage

  • QuakeDevPaul
  • QuakeDevRichard
  • QuakeDevArnout
  • QuakeDevStephen
  • QuakeDevSteve2
  • QuakeDevGordon
  • QuakeDevJared
  • QuakeDevArne
  • QuakeDevTim
  • QuakeDevWilliam

Nerve Software

  • QuakeDevBrandon
  • QuakdDevBrian
  • QuakeDevDarin
  • QuakeDevRoger
  • QuakeDevBryan
  • QuakeDevNick
  • QuakeDevRonn
  • QuakeDevRichar2
  • QuakeDevJoel
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Game with Developers:

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Combat with the QUAKE Wars Devs

Published May 29, 2008

In Enemy Territory: QUAKE Wars™, you can play as the human Global Defense Force (GDF) or the invading alien menace, the Strogg. Each side has distinct classes, vehicles, and weapons to choose from, giving you countless ways to join the battle. Battle through intense skirmishes with real military style objectives across massive maps located in desert, Arctic, and tropical environments.

Try to beat the developers at their own game.

Try to beat the developers at their own game.

As part of the QUAKE Wars LIVE Weekend, you have the chance to take on the QUAKE Wars devs over Xbox LIVE. The makers of QUAKE Wars, including team members from id Software®, Nerve Software, Splash Damage Ltd., and Activision Inc., will be taking all challengers on Friday, June 6, 2008 from 4:00 P.M. to 7:00 P.M. Pacific Time (7:00 - 10:00 P.M. Eastern).

Look for these gamertags and send them a game invite:

id Software

  • QuakeDevGrayson- Grays on Wendell, Programmer
  • QuakeDevCaedmon - Caedmon Somers, Programmer
  • QuakeDevPat - Pat Duffy, Media Artist
  • QuakeDevGreg - Greg Stone, Producer
  • QuakeDevVitaliy - Vitaliy Naymushin, Character Artist
  • QuakeDevTom - Tom Lassanske, Technology Support Manager
  • QuakeDevMatt - Matt Hooper, Lead Designer
  • QuakeDevSteve - Steve Nix, Director of Business Development
  • QuakeDevKevin - Kevin Cloud, Executive Producer
  • QuakeDevJohn - John Dean, Programmer

Splash Damage

  • QuakeDevPaul - Paul Wedgwood, Owner/Creative Director
  • QuakeDevRichard - Richard Jolly, Media Director
  • QuakeDevArnout - Arnout van Meer, Technical Director
  • QuakeDevStephen - Stephen Gaffney, Development Manager
  • QuakeDevSteve2 - Steve Hessel, Community Relations Manager
  • QuakeDevGordon - Gordon Biggans, Senior Programmer
  • QuakeDevJared - Jared Hefty, Senior Programmer
  • QuakeDevArne - Arne Olav Hallingstad, Programmer
  • QuakeDevTim - Tim Rose, Production Coordinator
  • QuakeDevWilliam - William Richens, Production Tester

Nerve Software

  • QuakeDevBrandon- Brandon James, President
  • QuakdDevBrian- Brian Matt, Programmer
  • QuakeDevDarin- Darin McNeil, Programmer
  • QuakeDevRoger- Roger Kort, Programmer
  • QuakeDevBryan- Bryan Cavett, Artist
  • QuakeDevNick- Nick Pappas, Artist
  • QuakeDevRonn- Ronn Harbin, Artist
  • QuakeDevRichar2- Richard Heath, Designer
  • QuakeDevJoel- Joel Martin, Designer

If you get a chance to play with or against one of the QUAKE Wars devs, we want to hear all about it! We'll be posting recaps from gamers all across the country. Send us an email at xlmail@microsoft.com with the subject: "GWD – QUAKE Wars." Be sure to include your gamertag and home town!

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