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GRAW 2 Co-op Collection 2

Published April 4, 2008

The GRAW™ 2 Co-op Collection Pack 2 consists of five co-op campaign missions continuing the story from the first co-op collection pack. In total, there are nine maps, seven of which are classic maps from the illustrious history of Ghost Recon, and two completely brand-new maps. The pack also adds eight new achievements for an additional Gamerscore of 125 points.

Got him in sights on the bridge.

Got him in sights on the bridge.

CO-OP MISSIONS

  • Bridges (Ghost Recon®: Island Thunder®): Locate a laptop dumped by a defector from Azcona's group, then find the turncoat before he's killed.
  • Stronghold (Ghost Recon: Island Thunder): Now that you've saved the defector, defend him and the stronghold at all costs.
  • Depot (Ghost Recon: Desert Siege): The defector has information on a rail depot used as Azcona's supply point. Clear out the depot.
  • Riverbed (Ghost Recon: Desert Siege): Relief caravans are headed to refugee camps but Azcona's men are raiding the convoys in desperation. Put a stop to that and let the caravans go through.
  • Ghost Town (Ghost Recon: Desert Siege): Take out Azcona once and for all in his junkyard compound.

Keep it together, soldier.

Keep it together, soldier.

ADVERSARIAL MAPS

  • Treatment Plant (Brand New): Rusting pipes and tanks highlight this water treatment plant under repair. An open center area contrasts with a dense mixture of waterworks and construction. Small map suitable for four to eight players.
  • Mining Camp (Brand New): An abandoned mining facility carved into a mountainside. Catwalks provide access to the interior cave spaces. Mostly medium range and CQB, allowing stealthy players to flank opponents.
  • Bridges (Ghost Recon: Island Thunder): Numerous bridges span a river winding through hilly jungle. Thick foliage provides cover and a few sniper spots. Supports medium- and long-range combat. Medium map suitable for eight to twelve players.
  • Stronghold (Ghost Recon: Island Thunder): A central stronghold on a hill surrounded by deep valleys supports multiple play types from stealthy sneaking to defending from towers. Large map suitable for twelve to sixteen players.

Clear out that railroad yard.

Clear out that railroad yard.

  • Depot (Ghost Recon: Desert Siege): Large train depot facility surrounded by rocky hills, featuring a high ground versus low ground dynamic with lots of open terrain and long sightlines. Large map suitable for twelve to sixteen players.
  • Riverbed (Ghost Recon: Desert Siege): A dry riverbed snakes through weathered rock formations and various ruins. A mixture of terrain and cover supports all types of combat. Large map suitable for twelve to sixteen players.
  • Ghost Town (Ghost Recon: Desert Siege): Dry, dusty shanty town in the midst of a sandstorm. A large villa sits on the hill in the center of the map. There's some CQB in town and other opportunities for snipers. Medium map suitable for eight to twelve players.
  • Roadblock (Ghost Recon: Desert Siege): A steep hill with an ancient fortress at the top and a roadblock at the bottom. Rolling terrain and scattered ruins dot the landscape. Medium map suitable for eight to twelve players.
  • Island (Ghost Recon: Island Thunder): Small tropical island with a lighthouse perched upon a rocky hill at its center. Maze-like paths through tall grass lead to the caves in the hill. Small map suitable for four to eight players.

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