Spotlight:
Book Report: First Strike
By Ben Barker
SPOILER ALERT! It's tough to discuss Halo: First Strike
without dropping a few minor-ish spoilers. You've been warned
…
Eric Nylund, author of the popular Halo: Combat Evolved prequel
novel The Fall of Reach, knocks another one out of the
proverbial park with Halo: First Strike, a prequel to
upstart developer Bungie Studio's new Xbox game Halo 2. Nylund's first novel
set in the Halo-verse simultaneously laid the foundations for the
origins of the SPARTAN program, gave us all our first in-depth look
at the man under Master Chief's helmet, and blew readers away with
the intense, desperate battle against the Covenant that led the
Pillar of Autumn to Halo. First Strike
is even better in almost every way, and lets newcomers to the novel
series jump onboard. Whether you're a rabid Halo devotee
looking for more info or a complete newcomer to the game and the
characters, you'll find it hard to put down.

Meet up with old friends in
Halo: First Strike.
Nylund's got a gift for translating Halo gameplay into
page-turning reading. You can actually see how each section of the
game could appear as a Halo 2 single-player mission, and
the talented writer even works in multiplayer Halo with flashbacks
to early SPARTAN training missions and nods to "Red" and "Blue"
teams of SPARTANs. Yes, SPARTANs, plural. Which leads us to our
first major plot point—Master Chief's got MJOLNIR-armored company
in First Strike that could conceivable carry over into
Halo 2's storyline.
The novel, which is broken up into eight major parts—Section 0,
"Reach" through Section VII, "Harbinger"—, opens on the planet
Reach (natch) before the first Halo game, as Master Chief
and his team of two dozen or so SPARTANs are sent to avert complete
disaster: the loss of humanity's last major military outpost other
than Earth itself. The action early on focuses on Fred (each
Spartan has a number and a single first name they use mostly when
talking to each other), a SPARTAN that leads a team to defend the
planet's power generators while Master Chief leads another team to
events depicted in The Fall of Reach. Needless to say, our
heroes are completely outnumbered and things don't go well. This
section ends when the Covenant open up their big plasma guns and
start glassing the planet from orbit, with Fred's surviving
SPARTANs and their creator, Dr. Halsey, still on the ground. We'll
catch up with Fred and the Doctor later, along with a few other
SPARTAN survivors.

Can Master Chief stop the Covenant
invasion?
We then shift to the hero if Halo 2, the Master
Chief—SPARTAN-117, John. John and Cortana are aboard the Longsword
fighter they used to escape the destruction of Halo, and they're
hunting for survivors as well as some way home (their ship is too
small for a Slipspace drive). Dodging the Covenant fleet that's
appeared in the system, they find a few marines hiding in a Pelican
and some floating cryopods from Pillar of Autumn, but even
with the Pelican no one can get back to Earth. So, in a titular
theme that will recur throughout the novel, Master Chief decides to
lead all of the survivors in a first strike against their
enemies—they must capture a Covenant ship and get Cortana's Halo
data (and mankind's first-ever look at Covenant starship tech) back
to Earth, pronto. The Chief's team fight their way onboard, and
with the help of Covenant Engineers (a non-combatant species of
alien that ignores humans and only concentrates on fixing
technology) take control of the Ascendant Justice, which
will be their main base of operations for much of the book. From
there, they return to Reach when a signal arrives indicating there
might be survivors after all.
The author also has a knack for characterization, and shows it
off to great effect here as this group that's been through at least
as much fighting as Master Chief himself assemble to take the war
to the enemy. The non-SPARTANs encountered along the way include:
the good Dr. Halsey, who, along with some of Fred's team, survives
the battle for Reach; Sgt. A.J. Johnson, the marine so tough even
the Flood couldn't kill him; Polaski, the Pelican pilot that soon
trains up on Covenant dropships and is more than a little
reminiscent of good ol' Foehammer; Locklear, whose external "hu-ah"
attitude hides some serious PTSD and a crush on Ms. Polaski;
Admiral Whitcomb, a stalwart commander in the mold of Captain
Keyes; Lt. Haverson, an intelligence agent who bristles at being
under the Chief's command; and, of course, Cortana, who gets to
explore the architecture of a Covenant ship and show why she's
Master Chief's most powerful ally in the fight to save humanity.
The chapters from Cortana's point of view are especially cool, as
Nylund describes the thought processes of a powerful A.I. in ways
that both make sense and don't get too techno-jargony.

Meet new Covenant
units.
Once the action hits Reach, the already fast-paced First
Strike really kicks it into overdrive. What about Master
Chief's original mission to capture a Covenant leader? Why did the
Covenant fail to utterly destroy Reach, as they had with every
other conquered human world? What alien secret did the
Halo-builders (perhaps) leave behind, and why do mankind's alien
enemies want it so badly? How do the Covenant discover the location
of Earth, and what can Master Chief and his ever-shrinking
supporting cast do to stop them?
These questions and more are answered amidst vividly depicted
space battles, harrowing fights against a horde of never-ending
Covenant enemies, and salivation-worthy details of the
Halo epic you won't find anywhere else. And, if you've
skipped the first two Halo books (for shame) or even don't
know anything about Halo at all, First Strike is
a thrilling military sci-fi action read that's the perfect place to
start digging into this rich universe. Here's hoping Nylund gets
another chance to visit it again soon.