Unconditional love for Fable 2
Peter Molyneux: “Firstly, sorry... You’re not going to see a demo of Fable 2. I didn’t feel that what we could show you at this point in time would do the game justice. [Instead] I’m going to tell you how we went about thinking what Fable 2 should be. “First is the world. You play through a lifetime, not a weekend. That means we can introduce something called Dynamic Levels. One of the regions is called Brightwood. Because it’s over a lifetime, this region will change depending on how you play the game. Say I walk into the camp early on in the game, I’ve got a sword, let’s kill everybody off! Brightwood remains a lovely forest, and mysterious things will happen in that forest. But what if I walk in there and I give them stuff, I start trading with them? They build a house, and in 10 years’ time there’s a village, in another 10 there’s a town. You decide what they are like because they’re dynamic regions. “We’ve all played role playing games for countless years. We’ve played them in castles, we’ve played them in towns; we’ve played them in villages and in dungeons. Well, it’s about time I owned these places! Everything you see in Fable 2 you can buy; you can run it, you can own it. One day you can own that castle. It will unlock content for you. Everyone in that castle will call you lord. If I own the castle and I own the cathedral that’s fine, but if I just own the castle there’s conflict between the castle and cathedral. That is a next generation world. “A sequel has got to surprise you, and morphing between good and evil is not enough. So I really wanted to have ‘rich’ and ‘poor’. You can be a good, poor hero. Or you can be an evil, rich villain. There are a lot more morphs that we’re dealing with. One of the interesting ones is between ‘cruelty’ and ‘kindness’. You can [also] choose to be male or female. We have this stuff called Hyper Matter, which makes things bouncy… I can’t say any more than that, only that every hero will be unique! “There’s also a totally new game feature that I’m introducing: Unconditional Love. In Fable 2 you can chat up girls, get married, and buy a house with your wife or husband. You then can choose to have sex and whether sex is protected or not, which may result in a little baby you. What that baby looks like will depend on who you have chosen as your wife [or husband] and what you currently look like. This is the first magical thing I think people will experience in Fable 2 – you come home to your wife in Fable 2, and the door bursts open and this kid runs out and shouts: ‘Daddy, Daddy, you’re home’. If you’re this evil dude, your son comes around and says: ‘You’re so cool! It’s brilliant that you’re evil! Look, I’ve got tattoos on my arm just like you.’ Or if you’re good, he’ll say: ‘Daddy you’re brilliant, everyone loves you so much’. Where your family lives affects how your family will look. If you buy that big castle for your family to live in, they might become spoilt. “[At the beginning of the story] you’re nobody. You live in the sewers. Everybody disregards you. But your destiny is to be a truly great hero. I want [people] to feel like the hero they want to be. I want them to feel like unbelievably powerful sorcerers; and unbelievably powerful swordsmen. I want them to feel the emotion of all that, but they can’t feel that if they start a hero. They have to start as nothing. “You’re destined to bring together a group of heroes, rather like the Magnificent Seven and to play with this group of characters. You can choose to play through the game as quickly as you like, but you will wind up poor. One of the challenges in Fable 2 is to become rich, and the way you become rich is to take on jobs. Incidentally you can end up owning a brothel and running it how you like…” We think we’d better leave it right there! Thanks Peter, we can’t wait to see Fable 2! | Related Links |