PreviewHands On Too HumanCritically acclaimed developer Silicon Knights has brought its Xbox 360™-exclusive Too Human to the E3 2006 show floor in playable form, and, after playing through the demo a couple of times, it's clear that, had I not felt the threat of imminent violence from the impatient gamers surrounding me, I might still be playing.
A representative for Too Human guides an eager gamer. Too Human puts you in the role of a cybernetic god, tasked with humanity's defense. Much has already been made of the themes and story present in Too Human, but not until this year's E3 have we gone hands-on with the title.
The Too Human setup at the Microsoft® booth. The demo focuses heavily on the smooth and intuitive combat engine, as well as its decidedly cinematic style. Here's what stood out:
Melee and shooter action meet and merge in a frenzied next-gen title. The story, which is steeped in mythology, may offer the bulk of the drama in Too Human, but the combat, with its cinematic style, looks to tell a poetic tale all its own, with an arsenal of stylistic animation, slick camera work, and an intuitive control set. Article by Ryan Treit |