First Encounter
By Ben Barker
The third franchise leg of Ubisoft's Tom Clancy tripod
returns to the Xbox stronger than ever, with Tom Clancy's Ghost Recon
2, which storms onto Xbox Live just in time to
keep the near-future safe for democracy. The year is 2011, and
there's trouble on the North Korean-Chinese border. The North
Korean military has revolted, led by the charismatic General Jung,
that favorite super-villain of military gamers and game designers
alike: a latter-day neo-Communist nutjob. Jung's not only making
aggressive moves against China, he's seized control of the nation's
nuclear arsenal. While the diplomats do their thing and the rogue
general threatens to declare open war, the Ghosts are sent in to
deal with the problem their way. And, their way has never looked
better or been more addictive than in the fifteen storyline
missions, specially designed by developer Red Storm for the Xbox.
The dedication to the platform also shows through on Xbox
Live, where up to sixteen gamers can play in a huge
variety of new and old-favorite game types. Xbox Live even
allows up to three guests to join you on split-screen.

Ghost Recon 2 — it's more than just cooler
hats.
Ghost Alone
The first thing
you'll notice when you start up Ghost Recon 2 is a
dramatic shift from first- to third-person. You can manually switch
back to first-person if you like at any time, but you'll want to
stick with the new perspective. It improves your ability to make
tactical and strategic decisions, especially for the kinds of
swift, silent strikes the Ghosts need to perform. You use hand
signals, see yourself move with your team, and so on. The new
point-of-view is especially useful on solo missions, where the game
steps into Sam Fisher territory as you move stealthily through
enemy formations. And, check this out: Your M29 rifle on these
missions has a mounted camera to help you scout around corners,
plus a programmable grenade launcher that you can set to
go off at a pre-chosen distance. Better yet, any mission
can be opened in solo mode once you complete it with the team,
which makes single-player replay even more challenging and will
keep you coming back to try new strategies and tactics against the
vastly improved enemy AI.

Enemy and ally AI is stronger than ever.
Ghost Leadership
The command
system has received a much-welcome revamp that never takes you out
of the flow of the action and story. Commands are now executed more
in-line with GR2's cousin, Tom Clancy's Rainbow Six
3, with context- and location-sensitive commands you can
execute with a tap of the Y button. Hold the reticule over an enemy
and tap Y, and your team will take out the tango. Target an enemy
vehicle, tap Y, and the Ghosts will obliterate it. For finer
control, holding down Y brings up a more-detailed command list that
lets you easily manage your Ghosts without ever taking yourself out
of the game. Additional regrouping commands are mapped to the black
and white buttons, for when a fur ball explodes and you need to
move everyone quickly. Here's where the real difference between
Ghost Recon 2 and the rest of the Clancy-verse comes into
focus: You cannot simply charge through, running and
gunning your way to the finish line. The enemy AI is smart — very
smart —and will move to counter your tactics. Completing a mission
is more than a matter of getting to the end; it's a matter of
accomplishing the goal against all odds. Fortunately, you can now
save at any time, preventing "I'm just stuck on this one
aggravating sniper" syndrome.

The latest hi-tech weapons/armor means new tactics.
Ghost Live
Single-player
environments and multiplayer maps look better than ever, with
improved realism that must be taken into account on any mission.
Thick foliage can make sniper-spotting difficult, blasted city
streets can conceal a deadly ambush just around the next set of
ruins, and open areas can leave you vulnerable. On Xbox
Live, there's a lot more than just graphic improvements -
you get every game mode featured in Tom Clancy's Ghost Recon:
Island Thunder, with the addition of the Juggernaut-style
Seek and Destroy game type. In S&D, The first player to get a
kill gets the Future Force armor and the solo mission M29 — with
the camera and the grenades and the mwa-hey — and becomes the
target for every other player in the game. When the guy who's "It"
gets taken out, the one that scored the kill becomes It, and so on.
That's on top of GR2's robust co-op mission play that's
perfect for split-screening with friends.
Now get out there and practice your stealth moves—you'll need
them!