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Setting the Stage
By Alex McLain
[Editor's Note: If you haven't yet played the first
KOTOR title, and you don't want its story spoiled, then you
will want to skip this article.]
The Star Wars films may boast one of the most shocking lines in
cinematic history with Darth Vader's "No, I am your father," but
Star Wars
Knights of the Old Republic's revelation regarding your
own identity is nearly as classic. It's bad enough to find out that
the most evil man in the galaxy is your father, but to find that
you've been playing the hated and feared Sith Lord Revan without
knowing it is pretty damn shocking, too. It's the story twist to
end all twists where video games are concerned, so the epic tale of
Star Wars
Knights of the Old Republic II: The Sith Lords has a lot
to live up to.
Light Side or Dark Side?
Besides their need to come up with an engaging tale that will stand
on its own, KOTOR II must also account for the dual
nature of the original's story. Remember, there are two
very different endings for the first game. You either rose
to the nobility of the light side of the Force, forsaking your
hatred and lust for power and coming to the aid of the Republic, or
you subjugated Bastila, murdered half your crew, slew Malak, took
your rightful place as the galactic purveyor of hate and fear, and
marched your Sith fleet towards the Republic's final
destruction.

Dual-wielding blaster pistols.
It's a valid fear to wonder how the developers at Obsidian can
account for these two disparate finales. Their solution, though, is
masterful in its simplicity. Without giving too much away, let me
just say that they simply ask you how it ended.
During your initial stint on a space station near the fractured
planet of Peragus, the events that closed the last game are
reexamined in a conversation with a new party member. You're told
by your new acquaintance that Revan was a man, and that he was an
evil Sith Lord that turned back towards the light to help the
Republic. It sounds like he's telling how things ended, but you
have an opportunity to correct him. If you played a woman in the
original, you can tell him so. If you played to the dark side, you
can tell him that the Republic fleet was in fact destroyed, and
that Revan took back his mantle of Sith Lord. It's up to you. It
seems innocuous (especially to those that didn't play the
original), but the ramifications of this little conversation may be
enormous. It allows you to tell the game what changes it will need
to make to account for the different endings.

A neat effect.
It's also a brilliant move in the replay department. Even if you
didn't finish the first game with the Dark Side ending, you can
still play through KOTOR II by telling it you did
(after playing through it once by telling it the light side came
out on top), and see which plot points and character interactions
are different.
The Foundation
Apart from its ability to react appropriately to the two different
endings of the first game, KOTOR II has its own story
to tell. You play as a fallen Jedi; a disgraced hero that left the
Republic to join Revan and Malak in the Mandalorian wars. After the
wars, and once Revan and Malak showed their true colors, you
returned to face the Jedi Council, and were promptly excommunicated
for ignoring their strict orders to stay out of the Mandalorian
conflict. Apart from the knowledge that you're no longer a Jedi
(they even took your lightsaber), your main character is a little
fuzzy on the details of his recent past. He's been wounded and out
of commission for a few months when he comes to. His only companion
is the trusty droid T3-M4 (and how he got there is another mystery)
and a mysterious old woman named Kreia.

The red really brings out the pale evil in her.
Kreia seems to have the full skinny on your background and
what's been happening in the galaxy as of late, though she's less
than willing to divulge all that you would wish to know. She's also
willing to tutor you back into the ways of the Force, and she urges
you to become more powerful with each passing moment. She's
convinced that you are the last of the Jedi, and that the Sith are
hunting you down. Your death will eradicate the Jedi Order from the
galaxy and allow the Sith to rule unfettered.
Of course, all is not as it appears to be. The developers of
KOTOR II have a way of presenting the truth as the
Jedi do: from a certain point of view. The joy of The Sith
Lords (note the plural there), though, is unraveling the
mystery. Slowly picking apart elements of the presented truth and
finding and placing the missing puzzle pieces of the plot. Are you
a pawn in someone's scheme? Who is Kreia, really? Where have all
the Jedi gone? What happened to the heroes and villains of the
original game? These are the questions you'll find yourself asking
and eventually answering as the game progresses.

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