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Game Mechanics
By Alex McLain
There was a sort of communal silence when Star Wars Knights of the
Old Republic launched over a year ago, as we all lay in
shock at the beauty before us. It wasn't just a good Star Wars
game; it was a great RPG that was also a Star Wars game.
It fused that much-loved license with a rich RPG system, a story
with a final twist that left us breathless, and a system for
good/evil that made it virtually two games in one, with the
experiences of the Light and Dark Sides diametrically opposed.

Strike a Light Side pose.
News of the sequel came shortly after the success of the
original, and all was well with the gaming world. Then, rumors that
BioWare had handed the development duties off to a little-known
company called Obsidian spread. The rumors were true, but the
anguish that accompanied them was without merit. Obsidian (made up
of former Black Isle folks) knows what its doing. Star Wars
Knights of the Old Republic II: The Sith Lords is every bit as
good a sequel as you could have hoped for. The story is equally
compelling, the dialogue trees are even better, the cast is superb,
the voice acting is great, the character creation/customization is
improved, and the pacing (crucial for a such an RPG) is superb.
What's more, the good people at Obsidian were not complacent with
the game's mechanics. There are tweaks, additions, improvements,
and a general sense of refinement that blissfully blankets the
entire experience. General adulation is of little importance,
though, so let's dive into some specifics.
Filtering We start with a small but very
welcome addition. If there was a frustration to be found with the
previous UI (User Interface), it was your inventory's total lack of
organization. Everything was bunched into one general category.
Buying, selling, and equipping items involved a lot of menu clicks
and scrolling down and down and down until you found what you were
looking for. No longer! You can now filter the items in your
inventory into specific categories like armor, weapons,
miscellaneous items, and more. This is also true when purchasing
items, so if the merchant you're haggling with is loaded down, and
you just want to see which weapons they have, a simple click of the
Y button eases your search.

Strike a Dark Side pose.
Two Hands, Four Weapons
You can now assign two different weapons to each hand. You can
still only carry one weapon in each hand at a time (otherwise it
would just be weird), but you can now set a primary and secondary
weapon and quickly toggle between the two. This solves the problem
of shooting an enemy from afar and then having to go into your
inventory to manually equip a melee weapon when you want to start
slicing and dicing.
Crafting The workbench has been significantly
improved in KOTOR II as well. Not only can you
upgrade items, but you can craft items completely from scratch.
It's no small selection, either. You can craft grenades, mines,
swords, blasters, armor, and upgrades for all weapons and armor, as
well as medical supplies like stim packs, attribute enhancers, and
med packs (this is done at a lab station). Also, you can take
unneeded equipment (say you don't plan on using the 24 frag mines
you've disarmed, but are toting around), and break them down into
useable parts for creating new items.

*Cough* … *sputter* … *choke*.
Influence In the original KOTOR,
if you made a comment or did something generally opposed to the
disposition of your party-mates, you might get chastised with a
sharp word or two. KOTOR II takes your party's
attitudes a step further. Nearly every bit of interaction with
members of your party increases or decreases your influence over
them. The more influence you have, the more you learn about them,
and the more they acclimate themselves to your alignment (good side
or dark side). The ramifications for gaining or losing influence
are deep, but well hidden, which should make multiple play-throughs
all the more interesting.
Prestige Classes
Your main character now has the ability to specialize in one of six
different prestige classes as time goes by. Prestige classes offer
a sort of high-level focus for your character. There are three
prestige classes for the Light Side (Weapon Master, Jedi Watchman,
and Jedi Master) and three Sith prestige classes for the Dark Side
(we'll let you discover those yourself). Claiming a prestige class
is not just an option in a menu. It's tied to a story element with
one of your party members, so watch out for it.
Lightsaber Styles
As your main character grows in power with the Force, they learn
different lightsaber styles. Each style befits a different
situation (one may work with multiple enemies, while one may be
better for deflecting blaster shots, and another might be better
for dueling). These different styles offer different animations as
well, which helps to visually shake up the combat.
KOTOR II is not just an extension of the original. It
is in every way an evolution of the first game, and that goes for
game mechanics as well. Every tweak and addition added feels
natural, and, for a game being handled by a new developer, that's
saying something indeed.

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