Game FeaturesThe Game Mechanics of Mass EffectAt A Glance
Tantalizing tidbits of Bioware's epic Mass Effect™ have been surfacing for years now: a trailer here, some eyes-on demo time there, and even a narrated video walkthrough on Xbox LIVE® Marketplace. These have all whetted the public's appetite, but finally the teasing is over. We've been given a precious few hours of hands-on gameplay that has lifted the veil of secrecy surrounding Bioware's latest masterpiece, and revealed the game mechanics that power Mass Effect.
Time to go to work. For more information, check out our Mass Effect preview. But if you want information on the details of how the game works, then read on! From the simple choice of male or female to your complexion, scarring, brow ridges, cheek bones, facial hair and even makeup, your appearance is limited only by your imagination and human anatomy. Sorry, no fur-covered faces or feather-sprouting hairdos for humanity's greatest hope. There are more than just aesthetic considerations during character creation though. You must also come to terms with your early childhood and military backgrounds. For example, you may have lived and breathed space travel from a young age, enlisted into the military and achieved glory on the battlefield. Of course, you could just have easily grown up planet-side, living as a street urchin and learning the art of self preservation in your formative years, only to enlist in the military and prove yourself ruthlessly efficient. The choice, or, more accurately, combination of choices, is yours.
Wonder what that does. Class it Up
While the combination classes offer a more rounded experience, they don't have access to all skills on both sides of their class. For example, the Soldier class will gain access to a wider variety of weapon-based combat skills than the Vanguard, which combines the Soldier and Adept class. Organic Dialogue
Long live the Krogan! Also, your dialogue options represent more your character's gut reaction and not their literal response, so while you may select something along the lines of "Out of my way", Shepherd may actually say, "I just killed fifty bodyguards to get in here. What do you think I'm going to do to you?" Perhaps even more impressive is Mass Effect's dramatic camera system, which pans, zooms, switches angles, and generally generates mood all on its own throughout each conversation. Gone are the tedious days of "your face-his face" camera angles. The Wheels Both menu wheels highlight all three members of your party, with the power wheel showcasing each member's special abilities (such as stasis, which traps an enemy) and the inventory wheel which allows you to swap weapons on the fly. You are free to move about the galaxy. Their use in combat is both essential and intuitive. For example, let's say you're jumped in a side alley by a party of Geth assault troopers. Instead of simply firing away and hoping for the best, bring the action to a tactical halt with the power wheel. Then, take your time and order one ally to overload an enemy's weapon, and the other to enable Overkill, allowing them to lay down intense fire without worry of their own weapon overheating. Meanwhile, unleash a Shield Boost to grant your own armor some extra stopping power. With your armor fortified, march into the midst of battle. Once you're close enough, use the inventory wheel to swap out your assault rifle for a shotgun, and blast the Geth troopers up close with an acid-round powered, intergalactic street howitzer. Ta da! Exploration Freedom is central to Mass Effect. It's your choice what your character looks and acts like. It's up to you how they behave in combat and dish out justice to enemies, and it's up to you to explore your environment. Travel by foot, ship, or vehicle and use the following game elements:
Upgrade and Evolve The gameplay mechanics of Mass Effect are at once all-encompassing and exquisitely transparent. After the first hour or so of gameplay, there never comes a time where you must stop, think, and remember how to "do this" or "find that." From the chaos of combat to the dialogue's dramatic flow and the simplicity of the leveling system, everything you want is just a button away. Article by Ryan Treit |