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X-Factor
By Earl P. Thayton
The original Halo: Combat
Evolved made for some great multiplayer fun, even
though it lacked support for Xbox Live, which didn't even
exist at the time. Halo
2, however, sports full support for the latest Xbox
Live features as well as some of Bungie's own multiplayer
tricks—all of which ensure that it will be the system's definitive
multiplayer frag-fest.

Welcome to the frag-fest!
Let's Get This Party Started With the
Halo 2 user interface (U.I.), your Xbox Live
Friends List is only a button away. You can press the Y button at
any time to view your list and issue invitations or send messages.
Though this is obviously handy, it's hardly revolutionary. What
is revolutionary is the concept of "Parties," gamer groups
that stick together from match to match.
In other words, you won't have to deal with reforming an entire
gaming group after every round. Once you join a party, you get to
play in the games that your party leader picks without any hassle.
Parties can even be merged by inviting a party leader to join
another party. Add in Xbox Live messaging features, and
you can see that it will be super easy to get all of your Friends
together for a game.
With Enemies Like These, Who Needs
Friends? If you don't have a regular gaming posse, or
if you would just rather beat up on strangers for a change, you'll
appreciate the advanced matchmaking features in Halo 2.
Good ol' Optimatch will let you specify the exact kind of game you
want; however, the real advances are in the backend of the
matchmaking service, giving you the best possible gaming experience
with the minimum amount of set-up chores.
The game's advanced matchmaking checks the network itself, looking
for participants that have the best possible connection quality.
The system tests your connection not only to the host, but also to
each of the other potential players. We all know lag kills, and
Halo 2 does it's best to eliminate it.
Next, it checks each player's ranking. The goal is to always pit
you against players who are at your same approximate skill level.
It won't pit you against one of the unholy terrors on the Bungie
staff, unless of course, you've proven you have the skill to take
him or her on. Even in the beta-testing stage, Bungie has told us
that matchmaking can be a "real nail-biter" because the players are
so evenly chosen. This will only improve as the player base
grows.
It's important to realize that Halo 2 will not present you
with a "server browser." Bungie decided not to go that route for a
number of reasons. For one, there will be a lot of
Halo 2 hosts, and that is too much information to digest
comfortably on a game console—or arguably even on a computer! But,
more importantly, the quality of play on a random server is, well,
random. Half the time, the game is full when you connect,
and even if you get in there, is no foe customization. Advanced
matchmaking removes the need to worry about any of that. Just let
the system find your game.

It's always more fun to frag with friends.
The Name of the Game So, we know how
matchmaking picks your foes, but what kind of game are you actually
playing? Well, that depends on the "playlist" you have chosen. A
playlist is a group of game types that matchmaking lets you choose
from. For example, one playlist might feature only solo Slayer
variants, while only contains entirely team-based games. Playlists
are built by Bungie and can be updated at any time over Xbox
Live. If Bungie wants to run an "All-Sniper Weekend," they
can do it, though there will probably be playlists for the core
game types available at all times.
I Am Not a Number! No, Wait, I Am
Halo 2 players will be able to keep track of all their
stats online—in real-time—on Bungie's Web site. You'll be able to
see how you stack up against other players as well as very detailed
stats for the latest games you've played. All of the data is
clearly tabulated and cross-linked, so you can check the stats for
your new arch-nemesis just by clicking on his or her name.
We hope you have enjoyed this peek at the Halo 2
multiplayer features. Stay tuned for future articles, where we'll
discuss game types, tactics, and more!

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