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Developing Bungie.net 2.0


By B.B. Larouche

How do you build the perfect community site? Just ask Tom Gioconda, the self-described "Bungie.net Overlord." Recently, Gioconda took time out from his schedule to talk with us about the new-and-improved Bungie.net. He also shared his visions for the future of the Bungie community.

Xbox.com: Take us through the features of the new Bungie.net. What's available right out of the box, and what can we look forward to down the road?

Gioconda: The main features for this release are speed and stability. The old Bungie.net was based around the idea of a highly dynamic user experience, but on older technology with a much lower number of users. With the big ramp-up to the release of Halo 2 fast approaching, we had to bring our Web site into the modern era. Users of the "new hotness" will notice right away that everything is extremely snappy compared to the old site. Aside from that, the most obvious change is the way it looks. Bungie.net has a new logo and a brand new look. Not just a change in the color, the layout of the site is completely different, and the navigation is especially different. The old site wasted a lot of space with redundant navigation links. Using modern browser technology, we consolidated our navigation to a big navigation widget that lies on the bottom of every screen. It is different, but once you get used to it, you'll find that it makes navigation through our site a breeze.
 
Of course, it would be fairly sad if all we did was re-tool the inside of the site and change the interface a bit. So, we thought that throwing in an entirely new forum system would liven things up. This new forum is much faster, more stable, and much easier to use and customize. It also has some requested features, like user avatars and a flat view (rather than a complex threaded view). Did I mention that it was fast?
 
Down the road, we plan to bring these features to our individual fan clubs. For this release, we focused on the big public areas of the site, but left the fan clubs with pretty much the same interface and features. I won't get into the reasons for this decision, but our long-time members can be assured that they'll get the same love that the main areas have received, including upgraded forums and news and some other neat things just for the community. And, that's not even talking about how The 7th Column and Halo 2 will be hooked up together.

Xbox.com: Building a site like this is no small task. How many people are involved with the development of Bungie.net, and how has that changed since the previous version?

Gioconda: The first version of Bungie.net was made by just myself, Max Hoberman (yeroen), and David Candland (Evil Otto), with content and testing from various other Bungie staffers. But, that was a small site compared to this. This time, we've got a whole new cast playing the part of our development team. First off, our content guys are Brian Jarrard (Sketch) and Frank O'Connor (Frankie). Designing the front-end (that's the user interface and layout), we have Claire Jennings. She's the one who's responsible for the magic of our unique navigation and cross-browser style sheets and HTML. Working closely with her are the artists: Lorraine McLees (mehve) and Zoe Brawley. They're the ones who gave Bungie.net it's new look, while keeping that old-school Bungie flavor. And, behind the scenes, doing the nuts-and-bolts development (programming and architecture) we have me, Zach Russell, and Roger Wolfson. The task of kicking the tires of the site falls to the testers, led by Doug Boyce (weresnail) and his crack team, Daniel Bannon and Jon Steward. Doug also leads the Ops guys, Kyle Emtman and Jason Pietrzyk. And, who can forget our fearless producer, Harold Ryan?
 
As you can see, the team has grown quite a bit. With the first site, we were small and ambitious, biting off a little more than we could chew at times. The Web site was more of a side project to the "community relations" that the online team does. Now, however, Bungie.net is much more front and center to our online plans. It is our primary connection to the community, and that community’s primary connection to us. We think that connection is critical to our success as a game developer. Think of it as building a road: the more who use the road, the more you need to build and maintain it. The same goes for Bungie.net. It is very much a critical road that needs great people working on it. It can be somewhat chaotic, but everything has really come together. We're quite certain that after you use "the new hotness," you'll agree things have really come together.

Xbox.com: Bungie has long been known for its great reputation with its community. From a technical standpoint, how do you best support that sort of relationship?
 
Gioconda: I think the key has always been to give the users flexibility to grow the community at their own pace. Online communities are by their very nature extremely dynamic, changing as their participants add to them. We try not to limit people, unless there is a good reason, so that our users can evolve the community without waiting on us. A good example of this is The 7th Column. We essentially give users access to the exact same tools we use for the main areas. They get news, events, polls, a forum, and even databases—all you need to create your own little Web site within our system. The main goal is to provide people with the tools to express themselves and to let them take it from there.

Xbox.com: There have been lots of rumors about the great community-based features that will be built around Halo 2. Can you tell us anything about that?

Gioconda: We've got grand plans. Not plans I can tell you anything about, but grand plans nonetheless. The new site is just a taste of the things to come. You can probably guess at a few features just by digging around the site and see where some existing hooks to Xbox Live exist, ready to integrate with our online games.
 
For now, let's just say that Bungie.net will be an integral part of the Halo 2 Xbox Live experience and leave at that.

Xbox.com: Look down the road a few years: the Bungie community has grown by leaps and bounds, computers are faster, broadband is more mainstream, and herbal Viagra ads have finally been eradicated—it's a golden age! How do you think Bungie.net will have evolved in that time?

Gioconda: Bungie.net is more than the sum of its technological parts. It is the Xbox Live integration, The 7th Column, the user content, and the Bungie-created content, all at the same time. So, even if we do nothing to change it, it will evolve simply from people using it. That's probably what I like best about Bungie.net—it is pretty much what users make of it. As long as we do our job and give users the tools, the system takes on a life of its own. It is very similar to watching what crazy stuff our fans manage to do in the game, like launching Warthogs skyward with piles of grenades.
 
Aside from the usual feature additions, I'm hoping that Bungie.net will stick around even after Halo 2. We'll add Bungie's next game to it (whatever that may be), giving it the same kind of rich experience we'll have for Halo 2. The neat thing about the Web, though, is that it evolves quickly. We might think of some new way to show rich data related to Halo 2 a year or so after we release the game. Most likely, the millions of people playing it will find cool new things that they want to see that we didn't think of. We can add that to Bungie.net, allowing us to update the Halo 2 experience whenever necessary and keep things fresh, even a few years after release.

 

 

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