| | Newsflash:
Master Chief's New Digs: Bungie.net 2.0
By B.B. Larouche
Bungie Community Manager Brian Jarrard had a unique
challenge: to help develop a new version of Bungie.net that would
be cool enough to live up to the standards of the forthcoming
Halo 2. Jarrard
recently talked with us about the new Bungie.net and what he sees
for it in the future.
Xbox.com: What makes the Bungie community special,
and how are you planning to support that?
Jarrard: I think it's the people that make our
community what it is. I'm continually amazed by the cool and
creative things people out there are coming up with. These aren't
just fanboys, who troll around forums talking about how, "Halo
rulez!" (though every community needs some of these folks to
wage war on other boards). These are smart people, who have a
connection with Bungie's games and other fans across the globe. Fan
Web sites, fan fiction, original artwork, movies, replica costumes,
LAN parties, tournaments—all of these things expand the realm of
our community and drive more people into our universe. We will
continue to support these efforts by amplifying and promoting their
achievements, while also providing some tools and resources to
[help them] keep making great content. One of the biggest things we
can do, as a fairly high-traffic developer site, is push users
deeper into the community and raise awareness of the huge breadth
of individual fan sites and unique creations that exist on the
Web.

Welcome to the new
Bungie.net!
Xbox.com: In your mind, what makes for a really
great online community? Was the new Bungie.net designed with these
things in mind?
Jarrard: It boils down to the people and their
resources. It takes energetic, intelligent, passionate, and
friendly people to create a community that other people will want
to be a part of. Bungie.net is designed to serve as the epicenter
of our community, and the 7th Column provides the tools and
resources for people to be creative and connect with other
members.
We realize not everyone will have the equipment or skills necessary
to create their own Halo 2 site, their own Halo LAN party club, build their
own forum to talk to other fans, or get the word out to a large
audience about something cool they've done. This is where The 7th
Column and Bungie.net come in—we have created a suite of tools that
allow our members to use their imagination and creativity, while
not being bogged down by the technology. We want to facilitate
getting these ideas and projects out into the world and giving our
fans a stage to show off what they can do.
It's also really important for the people in the community to feel
like they are making a difference and to be recognized for what
they are doing. After all, our games are what drive these people to
do the awesome things they do, and it's important that we recognize
these creations and efforts and continue to "feed the fires." Our
involvement as the developer—as the originator—helps to create
extra motivation and keep driving the community forward.

The 7th Column marches
on.
Xbox.com: Where would you like the Bungie
community to be a few years from now? Where do you see yourself in
that [cue deep voice] "Community of the Future"?
Jarrard: Ah, the Community of the Future … It's a
kinder, gentler place where everybody knows your name, and you're
always glad you came. Of course, we have been driving towards our
goal of world domination for more than 10 years now, and though we
have vastly increased the size of our Underground Army, there's
still a lot left to do. We want to continue to grow and expand and
bring in new recruits.
It's also exciting to think about the new things happening with
Xbox Live and what the future of online gaming will be and
how that will be further integrated into the community.
Xbox.com: When you were first hired at Bungie,
what part of Bungie.net did you think was really cool? Where were
you looking to build from there?
Jarrard: My favorite part of Bungie.net was, and
still is, all of the cool functionality that The 7th Column has to
offer. I had never seen a Web site that gave users so much
flexibility and control to establish their own little home on the
Net. In essence, The 7th Column is a sandbox that has allowed more
than 7,500 individual mini Web sites to exist as self-sufficient
entities. Giving people their own news system, an events calendar,
and a forum—for free!—is really cool.
I also thought a lot of the content was cool. It gives users
insight into the studio itself. Our new site upgrades the content
side of things to a new level. If fans had a peephole inside our
studio before, now they're going to have front row luxury box seats
right outside our window. Later this year, we will also be making
some changes to The 7th Column, but I can't divulge those just yet.
Suffice to say, we're always thinking about ways to improve what
we're offering, and we're really excited about the prospects of
having an Xbox Live title and the implications that has
for our Web site.
Xbox.com: Do you see the Halo community
changing with the release of Halo 2 or merely growing
much, much bigger?
Jarrard: I certainly expect it to get bigger in
terms of sheer numbers, since we're hoping to introduce a whole new
crowd to the Bungie universe via Halo 2. With the new
influx of people will come new creative ideas and projects,
hopefully akin to the original "Warthog Jump" videos or the now
world-famous Red vs. Blue. There's no telling what the next amazing
fan creation will be. That's one of the most exciting parts of this
job, waiting to see what the fans will come up with next.
Also, with Halo 2 being online and our plans to do some
really cool things with our site, I think we'll see a stronger
notion of what it means to be in a community, since people will be
playing together and sharing those experiences on Bungie.net. Right
now, not everyone has the ability to network and meet other
Halo players because LAN parties aren't an option where
they live or they don’t play Halo for PC/Mac. With Xbox
Live, we can extend the Halo 2 and Bungie
community experience into living rooms across the globe.

|