X-Factor:
Grander Theft Auto
By Ben Barker
You knew it was coming. The rumors have been circulating for
months, bits of half-whispered information all centered on one
hard-to-prove statement: Grand Theft Auto 3 was
Xbox-bound. Some said that the series, long assumed to be an
untouchable property, would show up on the Xbox in some altered
form or under a different name. Others claimed that only Grand
Theft Auto: Vice City would appear on Xbox in a clever
loophole around Sony’s exclusivity agreement with Rockstar. Much of
the information, as it turned out, was wrong, but not in a bad way.
Indeed, the end result is better for Xbox gamers than even the most
hopeful rumormongers could have guessed. Not only has Rockstar
brought both best-selling titles to the world’s most powerful
gaming machine, but those rascals have put both games in one
glorious package, the aptly named Grand Theft Auto
Double Pack.
Liberty City’s Finest (It Ain’t the Cops)
And it gets better. Not content with merely giving Xbox players
both Grand Theft Auto games for the price of one, Rockstar
and developers Rockstar North and Rockstar Vienna have completely
overhauled both graphics and sound while leaving what wasn’t
broken—the gameplay—alone. If you thought the living,
sort-of-breathing worlds of Liberty and Vice City were open-ended
before, you ain’t seen nothin’ yet. The processing muscle of the
Xbox let the designers increase the draw distance on both games, so
you can see more of your surroundings. The Xbox video game system’s
extra memory capacity also enhances the Grand Theft Auto
experience in more subtle ways. Jacked vehicles, for example, are
more likely to be where you last left them.

At the same time, Rockstar has amped up the realism with
reflective surfaces on vehicles, window glass, and other shiny
objects; specular lighting for traffic signals, street lamps, and
headlights; and amazing particle effects for everything from
exploding gas tanks to splashing puddles. All of these cosmetic
improvements are laid over characters and objects with much higher
polygon counts than before. If you’ve been waiting for a reason to
pick up a new TV, the Grand Theft Auto Double Pack is
it.
Rock Stars
Since the game’s initial release, music has been a key component of
both Grand Theft Auto 3 and Grand Theft Auto: Vice
City—perhaps even more in the latter because the radio
stations help place you firmly in the 1980s setting. The DJs in
both games are an important part of the aural landscape and are
often downright hilarious. But come on—what self-respecting car
thief jacks a car with nothing but a radio? With the addition of
the Grand Theft Auto 3 CD changer (or an era appropriate
tape deck in Grand Theft Auto: Vice City), you can now
listen to your own custom soundtracks as you cruise through the
worst cities in America. Who hasn’t dreamed of stepping out to
administer a beatdown while Eminem blasts in the background, or
eluding the authorities as Waylon Jennings croons about those good
ol’ boys never meanin’ no harm? Okay, maybe that last one was just
me. But that’s why it’s customizable, right?

Even with the addition of custom soundtracks, Grand Theft
Auto audio improvements aren’t all about the music.
Both games get enhanced Dolby 5.1 support, which lets you pick up
directional audio clues that can be crucial to your survival. It
also means you can pinpoint characters that are giving you grief
more easily. In case you’re the vindictive type.
Of Bangs and Bucks
All of the above would be good news even if both Grand Theft
Auto 3 and Grand Theft Auto: Vice City were coming
separately to the Xbox as individual, full-priced games. But
Rockstar has decided to reward our patience with the Double
Pack, a best-case scenario that’s been a long time coming. If
you’ve only seen Grand Theft Auto on the PS2 or PC, or are
a complete newcomer to the series, you’re in for a wild new
ride.