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Guitar Hero: Aerosmith

By Mullet87

It's no surprise that a Guitar Hero game featuring Aerosmith won't please everyone, but is there enough in the latest entry into the franchise to have What it Takes or will it just leave you feeling Jaded?

For the uninitiated, Guitar Hero: Aerosmith is quite simply the latest in the series of Guitar Hero games and features a strong focus on the legendary rock band, Aerosmith. Playing the career mode follows the bands success, from their humble beginnings to their eventual Hall of Fame status. Various video snippets of an interview with the band, throughout the single player career, provide insight to their rise to fame.

Guitar Hero: Aerosmith

 

The game is an unofficial expansion of Guitar Hero 3: Legends of Rock and as such includes many of the same features, such as online battle modes and co-operative play, as well as characters and menus. It even includes an identical tutorial for new players.

Perhaps the biggest selling point (or deterrence, for some) is the game's music selection. As the title would have you believe, the main focus is on Aerosmith hits, but the game also includes tracks from bands that have played with or were inspired by Aerosmith. The split is about 40% non-Aerosmith to 60% Aerosmith. Fans of rock music from the 1970's to the mid 1990's will be very pleased with the track listing.

In comparison to Guitar Hero 3: Legends of Rock, Aerosmith offers a few differences. The general difficulty of Aerosmith is lower; it is inline with Guitar Hero 3 however the tracks themselves have simpler guitar sections on average. One slight variation in Aerosmith is the Hammer-Ons and Pull-Offs and compared to GH3 these are much 'tighter' and must be performed closer to when the note passes the fret board. It takes some adjusting for those accustomed to the previous 'looser' feel but it feels more authentic.

One of the least favourable additions to GH3, Boss Battles, has found its way into Aerosmith, but thankfully you'll only have to complete one during the course of the career mode against legendary guitarist, Joe Perry.

 

Guitar Hero: Aerosmith

 

However there are a number of improvements made to the Guitar Hero formula, as it appears the developers of Aerosmith realised people weren't satisfied with the difficulty of the achievements in GH3 and as such have completely rebalanced them. An average to good player will be able to get most of the achievements in Aerosmith with a little effort and persistence, while they may have struggled to get even 200 points from GH3.

If you're sick of the Same old Song and Dance from your copy of GH3 and are looking to expand your track list, GH:A is a great way to go. A track pack will set you back 500ms points, or about $8.25, and include 3 songs. Aerosmith includes a total of 42 songs, which if converted to ms points, would cost you a whooping 7000 points, or $115.50. With a RRP for the standalone game being $89.95, Guitar Hero: Aerosmith offers good value especially for keen bargain hunters. Providing little more than a large track-pack, Aerosmith caters to a fairly niche market, so depending where you stand you may have to Draw the Line, but if you decide you'll enjoy the track list, you'll be lounge room rocking for hours.


8/10

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