Level Strategy Guide
By Ben Barker
id Software worked closely with Vicarious Visions on the
Xbox version of DOOM
3, and together they have created one of the most
frightening Xbox games yet.
New for this version is an amazing co-op mode that tightens up the
moody single-player game. But, for your first DOOM 3
experience, single-player is definitely the way to go for maximum
en-frighten-ation.
The following levels will give you a good idea of the wide variety
of environments, enemies, and terrifyingly tight spaces you'll
encounter as you venture forth into the terrifying unknown.

Armed zombies? Bad. Helmet zombies? Worse.
Administration
Key Areas: Administration
Lobby, Alpha Labs, Data Library, Executive Office
Enemies: Armed Zombies, "Regular" Zombies (Skinny and Tubby
Varieties), Imps, Pinky Demons
The shambling undead are your main enemies here, but some of them
are as well armed as you are. Keep the machine gun (or, if you're
feeling daring, the pistol) close at hand for gun-toting zombies
and imps, so you can take them out at a distance.
There's a little backtracking involved to find all the PDAs, so
when you reach what seems to be a dead end, turn around. Something
frightening will come along soon enough.
This area of the UAC will also introduce you to the Pinky Demon,
but he'll fall to a few point-blank shotgun blasts. Note that he
will first try to come at you through the door, fail, and then go
through the window. That gives you time to switch weapons—so use
it!

As scary as they are ugly …
EnPro 1 and 2
Key Areas: Control and Maintenance, Power Core control,
Garage.
Enemies: Armed Zombies, "Regular" Zombies (Skinny and Tubby
Varieties), Imps, Lost Souls, Maggots, Wraiths
Your goal on this level is the garage, but you'll need to do a
little work on the Power Core first. Fortunately, you'll have some
help from a sentry robot for some of the fighting. Let it do as
much of the work as possible.
And, keep your ears open. Demons on this level have a tendency to
spawn in every direction, not necessarily right in front of
you.
Hell 1
Key Areas: Hell, Hell, and More Hell
Enemies: Imps, Hell Knights, Cherubs, Mancubi, Lost Souls
Oh, Hell. You're so very, very strange. You'll begin in an
environment that should be familiar to anyone who finished
Ninja Gaiden.
However, you soon learn that in Hell, the rules are a bit different
…
You start out weaponless, but fortunately the last research team to
cross through the portal brought some supplies with them, so the
area is littered with med packs, ammunition, and yes, guns, guns,
and more guns. Your stamina is unlimited now, too, and you're going
to need it.
The Hell knights you'll encounter here are no pushovers, so be
prepared. Also expect zombie swarms.

Two heads are more than enough.
Site 3
Key Areas: Freight Cart Terminal,
Artifact Research and Receiving, Maintenance, Laboratory,
Hell-evator
Enemies: Archviles, Imps, Pinky Demons, Hell Knights, Cherubs,
Mancubi, Lost Souls, Revenants, Wraiths
The fighting is more furious than ever at Site 3, but fortunately
you've got a BFG and a Soulcube. Your goal is to reach the
elevator, but first, you'll need to fight through hordes of maggots
and demons that spawn from every direction you can imagine.
The confines are once again extremely tight, filled with passages
and ladders. By now, you should be expecting the unexpected, but
watch out for the swarming maggots.
When you reach the freight cars at the end of the level, use it to
take the scenic (that is, cutscene) route to the caverns. There,
things are deadly, but not as literally hellish. At the end of the
ride, you'll reach the elevator that will carry you to even more
terrifying depths …
