Tense Encounter
By Alex McLain
I'll put it bluntly.
DOOM 3 is the scariest book,
film, and game I have ever had the "pleasure" to experience. It's
that simple.
No other nugget of entertainment has ever had me wound so tight I
had to remind myself to breathe. No horror or suspense movie has
ever left me as bodily exhausted as a three-hour sit-down with
DOOM 3 has. No other game has instilled the sense of
claustrophobic terror that
DOOM 3 has mastered, and no
sci-fi book, film, or game has ever left me so utterly disturbed
and witless.
DOOM 3 is no game in the leisurely laid-back sense of the
term. Instead, it provides what can only be called an "experience".
It is its own unique breed of game that is so perfect in its
execution that the term first-person shooter (FPS) seems to no
longer apply.
DOOM 3 is much more than a shooter—it's a first-person
nightmare that needs to be "played" to be believed.

I'd be ticked to be that ugly,
too.
For a fuller explanation of the wonders of DOOM 3's
presentation. For a more practical explanation of what DOOM
3 offers, read on.
For the Uninitiated
For the select few that are unaware of the DOOM
phenomenon, let me sum up. The original DOOM took place on
a scientific outpost on the surface of Phobos, one of Mars' several
moons. You played as a nameless and voiceless marine (a tradition
that continues in DOOM 3) that came onboard to assist in
the investigation of some rather curious goings-on.
Mere moments into your experience, you realize that the "research"
being performed at the Mars installation has brought forth some
rather demonic results—the planet and Hell itself have
merged.
DOOM 3 is an extension of that game nearly in title only,
for we could much more accurately call it a re-imagining rather
than a true sequel. DOOM 3 tells the now classic first
game's story in a way that could not have been imagined in years
past.
Once again, you'll find yourself the nameless space marine landing
at the Union Aerospace Corporation’s (UAC) Mars research facility
to lend a hand, only to find yourself witness to the beginning of
the demonic horror that is being unleashed upon the facility.
However, DOOM 3 uses the best of today's technology to
such a startling effect that even veterans of the original can
scarcely imagine how fresh the retelling can be.

Ah! Run!
Such a Simple Concept
While technical
bells and whistles are evident in all facets of id Software's
masterpiece, it is a simple design choice that gives this game an
edge on the tension front. When all Hell literally breaks loose in
the facility, you quickly realize that you can only use one thing
at a time. This means, you can choose to have your flashlight out
or a weapon … but not both.
Shuffle through the deep black shadows of a possessed environment;
hear the muffled screams of fallen comrades, the shocked and
horrified pleadings of a wayward scientist, and the almost chanting
whispers from the ether taunting and cackling at you; and clutch
your pistol in your sweaty hand, the lights around you clink off
one by one.
You'll hear the scuttling about you and find that simple decision
to be enormously important. The shadows are alive with a very real
evil … but how will you choose to be prepared?

Yes, that's an explosive barrel in
the background.
Gifts for the Xbox
If you'll pardon a moment of editorializing, I would say that id
Software has taken its damn sweet time coming out with the Xbox
version of the PC blockbuster—but I'm now learning why. DOOM
3 is no simple port. No, indeed. While the foundation of the
PC version is intact, it's also been greatly expanded for the Xbox
version. Xbox-only features include:
- Co-op: You can now experience a redesigned single-player
campaign with a friend, as you both set out to beat back the
minions together in a fully implemented cooperative mode. This
should also introduce a new element of tension, as you have to
worry about more than just yourself this time around.
- Xbox Live™: Yes, the PC version contains online
multiplayer as well, but as we all know, there's a line of
distinction between an online experience and an Xbox Live
experience.
- Widescreen, Progressive Scan, and Dolby Digital 5.1 Surround
Sound: My snooty PC brethren can have their flat-screen, 21-inch
monitors. I'd rather have my 51-inch widescreen TV with progressive
scan and surround sound from the comfort of my couch any day—and
DOOM 3 will support every last bit of it, including true
widescreen.
DOOM 3 is a technical masterpiece, but it's also
brilliantly designed and paced and so full of rich detail that it
can only be compared to the very best that the industry has to
offer. Even then, it has few equals.
It must be seen and heard in motion to be truly experienced, and
you'll be able to do just that this April. I'd say enjoy, but you
might be better served with: Prepare yourself.
