Behind the Game:What's the Story?By Wolf Wilson The year is 1937. The United States has shattered under
the weight of the Great Depression, regional Prohibition, and
mounting isolationism. The transcontinental railroad and the
budding highway system have become useless as they now cross
hostile borders. Commerce and trade leave the ground as air
travel—once a national obsession—now becomes a vital lifeline
connecting allied countries. Giant zeppelins crisscross the skies,
carrying both passengers and cargo. It is a time of gunship
diplomacy and airship piracy. It is the age of the fighter pilot
and a time of daredevil adventure and sinister intrigue. It is the
world of Crimson Skies…
You play Nathan Zachary, swashbuckler of the air and leader of
the air pirate group known as The Fortune Hunters. Your base of
operations is a zeppelin known as the Pandora. Moving from one
daring, high-risk raid to another, the Fortune Hunters have earned
themselves a sort of Robin Hood reputation, as they target fat-cat
operations only and never harass innocent civilians.
All this changes when Nathan gets an emergency call from his
partner Betty, one of the Fortune Hunters. He flies to her location
only to find her missing and their old friend, Doc Fassenbeinder,
dead. Doc had been working on plans for a new fuel injector system
for a "rocket plane," and these have been stolen. Nathan must now
recover the plans, save his partner, solve the mystery of his
friend's death, and of course, get revenge. The plot quickly gets
sticky with betrayals, capture, and even the hijacking of
Nathan's own plane: The Devastator.
With over 20 missions in the game overall, this story has just
begun. Find more background information on Nathan, the Fortune
Hunters and the world of Crimson Skies at http://www.crimsonskies.com/.
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