X-Factor:
The Translation
By Alex McLain
Counter-Strike is coming to the Xbox. We’ve heard this, we’re
happy about it, but we wonder about it as well. Ports, remakes, and
general transitions from one platform to the other can result in
any number of problems. Whether it’s the user interface (U.I.) or
the control scheme, it takes a lot of careful planning for games to
travel well from the PC to the Xbox. This question of translation
is the focus of this X-Factor. I think I can put some of your
concerns to rest.
What’s Up with the U.I.?
The most significant change the U.I. has seen is the transformation
of the “purchasing screen.” Before each round of action, you have
the opportunity to purchase weapons and equipment. (You also earn
money to buy more expensive items by winning rounds and killing
opponents.)

Time for a little shopping
spree.
In Counter-Strike™ for
Xbox, the purchasing screen now sports a pie-shaped menu
containing the following options:
- SMG (Submachine gun.)
- Rifles (Think assault and sniper rifles.)
- Heavy (Shotguns and heavier machine guns.)
- Pistols
- Equipment (Grenades, armor, specialist equipment, etc.)
Each of these categories takes up a wedge of the pie. You simple
press the Left Analog Stick in the direction of the category you
want to select and press the A button. This will take you to the
category’s submenu, which looks very much like the first, with each
piece of equipment or weaponry occupying a wedge of the submenu’s
pie interface.

Guns, check. Grenades,
check.
Once again, you simply press in the direction of the equipment
or weapon you want and press A to purchase it. Your remaining cash
is displayed in the bottom right corner, so it’s easy to keep track
of how much you had to spend. You can buy primary and secondary
ammo by pressing the left trigger button for secondary (your
sidearm) ammo and the right trigger button for primary (your main
weapon) ammo.
WASDF R0X0R3Z (“Leet” Speak)
Mouse and keyboard control isn’t my bag, but there are those that
swear (with scary fanaticism) that it’s the only way to go. That
being said, there has been some concern about how well the Xbox
controller could handle the load. It turns out the controller works
with elegant ease. It took mere moments of play before I’d
memorized the button mapping and was pulling off my tactical action
maneuvers with twitch-like reflexes. After all, you don’t have time
to think in combat. It’s all about instinct, and the translation to
the Xbox controller is more than tight enough to handle any
obstacles in your way. I have yet to toss away my controller in
disgust and blame it for my failure. My deaths are my fault, and my
successes are my glory. In the end, that’s all you can ask for.
However, for those who require specifics, here are some of the more
interesting ways controls are handled on the Xbox:
- Right Trigger fires your weapon.
- Left Trigger crouches (also tightens your crosshairs for more
accuracy).
- A Button jumps.
- B Button toggles to the secondary firing type for your weapon
(e.g. switching to sniper scope).
- Pressing down on the Right Analog Stick will perform a direct
180-degree turn.
- Pressing different directions on the D-Pad will give orders to
your teammates.

No worries. I’m in complete
control.
For those who are fretting about direct control over movement of
your character, you need worry no longer. Counter-Strike for
Xbox employs a very Halo-like dual analog control
system. The Left Analog Stick takes care of running forward, back,
left, and right, and the Right Analog Stick takes care of your
aiming. Hey, if it ain’t broke, then leave it alone!
Counter-Strike for Xbox is coming, and it’s not going
about it with any subtlety. This blazing fast, teeth-grindingly
intense effort will wallop you upside the noggin with its
addictive, realistic, and hectic gameplay. Now, if you’ll excuse
me, I have to slap the controller out of my office-mate’s hands and
get back to it.