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Like a Kid in a Candy Store
At the start of the round, regardless of which side you choose
(counter-terrorist or terrorist), you’ll spawn in a safe zone,
completely unarmed, but with some cash to spend. Spend those first
few dollars carefully, as it will directly affect your game.
Generally, it’s a good idea to buy a semi-automatic pistol, some
ammo, and a flak jacket for added protection. Remember: Everyone
else in the first round will have the same amount of cash to play
with, so you can expect a lot of small arms fire. Combat will
likely be of the “close quarters” variety, so prepare
accordingly.
If your team wins the first round, you’ll have more money to arm
your player with better gear. Members of the losing side that were
killed in action must repurchase any gear they bought during the
previous round. Weapons, ammo, and special devices will show up in
the user interface under the appropriate heading. I have included
your available choices in this article, along with notes that may
help you in selecting the right tool for the job. But, keep in
mind: Depending on your cash situation, it might be best to go with
a similarly equipped, but slightly less expensive, variation on the
same design. For example, if submachine guns are your thing, the
Schmidt MP has the same features as the Mac 10, but it costs $150
less. That extra savings could be applied to grenades or extra
ammo. On the other hand, cheaper weapons can be less accurate, so
if you’re playing with the cheaper ones, you’ll need to adjust your
combat strategy. For instance, it’s best to fire automatic weapons
in bursts, since this will minimize the recoil that might decrease
your accuracy.
Primary Weapons
Primary weapons include submachine guns, rifles, and heavy
weapons.
Submachine Guns
- ESC-90: Average accuracy. Large 50 round clip. $2350
- K&M UMP45: Powerful, but with slow rate of fire and a
25-round clip. $1700
- K&M Submachine Gun: Quick to reload, with rapid fire. Good
for close quarters and includes a 30-round clip. $1500
- Schmidt MP: Rapid fire submachine gun. It’s good for close
quarters and has a 30-round clip. $1250
- Mac 10: Also good for close quarters. Rapid fire and a 30-round
clip. $1400
Rifles
- Magnum: Just one shot from this rifle can –kill. Zoomable scope
and a 10-round clip. $4750
- Schmidt: Zoomable scope, with 10-round clip. $2750
- 5.56: Can only be used by counter-terrorist. Auto and burst
fire modes and a 25-round clip. $2250
- Bullpup: Zoomable scope and 30-round clip. $3500
- Krieg 550: (zoomable scope and semi-automatic fire. Holds a
20-round clip. $4200
- M4A1: A compact silencer with a 30-round clip. $3100
- CV-47: Powerful rifle with a 30-round clip. $2500
- D3/AU1: Highly accurate. Zoomable scope and 20-round clip.
$5000
- Defender: More inexpensive, with 35 round clip. $2000
- Krieg 552: Zoomable scope and 30-round clip. $3500
Heavy Weapons
- 12 Gauge: Extremely powerful at close range, with an 8-round
clip and manual pump. $1700
- Auto Shotgun: This semi-automatic is extremely powerful at
close range and holds a 7-round clip. $3000
- ES M249: This powerful weapon is belt fed and includes a
100-round clip. $5750
Secondary Weapons
Counter-Strike also has a host of semi-automatic pistols to choose
from, varying in price and functionality.
- 228: Powerful, with a 13 round clip. $600
- 9x19 mm: Includes Burst mode and a 20-round clip. $400
- K&M .45: This is a silencer with a 12-round clip. $500
- Night Hawk: Extremely powerful and includes a 7-round clip.
$650
- Five-Seven: This counter-terrorist-only weapon is extremely
accurate. Holds a 20-round clip. $750
- .40 dual: These double pistols can only be used by terrorists.
They hold 15-round clips. $1000
Finders Keepers
When a soldier takes the big dirt nap, he can’t take his toys with
him. You’ll find spare arms littering the playing field towards the
end of each match. If you see something better lying around, pry it
from the soldier’s cold dead fingers, and try it on for size. But,
don’t bother rummaging for spare change—payday isn’t until next
week.
Ultimately, it’s up to you to hold your own on the field of
battle. Select your weapons wisely, and use them properly. See you
at the spawn point!

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