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First Encounter:
On with the Killing
By Alex McLain
I’m lying down now, in an anonymous, stark-white
hospital bed. I lay here in a detached fog of drugs and pain as an
embittered hard-boiled navy nurse spoon-feeds me orange sherbet and
keeps a watchful eye on my lecherous old bunkmate, Harvey. Harvey’s
approaching 50, and he just had a fistful of shrapnel yanked out of
his butt, but he still has a 20-something’s hankering for the
ladies. I have 36 stitches in my side and a gory hole shot through
my right hand, yet I’ve never been more welcoming of the pain that
sears through me. It reminds me that I’m alive.

You can’t run, and you can’t
hide.
It wasn’t long ago that I was crouching behind rusted shells of
barrels and boxes. My body was taut with the horrifying tension of
battle as I lay in wait. My muscles demanded release as lactic acid
began its agonizing march through my legs. I
couldn’t—wouldn’t—move. The slightest motion could reveal my
position and compromise my mission. My mission was simple enough: I
was assigned to guard a possible bombsite, and I’d be damned if I
was going to leave it. And so I knelt, begging my tortured muscles
to quiet their angry cries.
CRACK!
Rifle shots erupted. They sounded like a Schmidt Scout sniper
rifle, property of my CTU (Counter Terrorist Unit) and wielded by
sharpshooter extraordinaire Bruce Baccarat. Then, the staccato pops
of an assault rifle answered. The battle had begun.

And the battle begins …
Terror-filled moments passed, and the gun battle finally died
down to a whimper. Then, I saw a glimmer of movement. Two
terrorists had snuck up to an opening in the walls confining the
possible bombsite. They paused momentarily, looking for possible
danger. Their indecisiveness was a fatal mistake. I seized the
opening by yanking the pin from my HE (High Explosive) grenade and
tossed it toward them. It landed dead-on, rolling right between
them. They looked at it, recognized it, and were torn apart by it.
The raging, ripping, superheated fragments of unforgiving shrapnel
happily ravaged the enemy.
I stood briefly to ensure the job was done, and that was my own
painful and nearly fatal mistake. In the excitement of the moment,
I had forgotten to watch my flank, and one of the terrorist bombers
had crept up close from behind. I heard the click of the safety,
and I bolted around to face my attacker. He shot once with his
sidearm, and the hot sledgehammer bullet exploded into my right
hand. He squeezed the trigger again, but the clip was empty. He
tossed his pistol away, unsheathed his combat knife, and charged
me. I double-tapped two shots to center mass, but still he came. He
sliced wildly, and I fell to the ground with my side split open. I
shot once more, and he died face down in the dusty ground. I lay
back, exhausted, and allowed the world to fall black and muted
around me …

Survival is the name of the
game.
The above scenario should give you a taste of the anxious
excitement and tension of playing Counter-Strike™ for
Xbox. Its dedication to reality is both unforgiving (one
or two shots, and you’ll be toe-tagged) and satisfying. The
ever-present threat of death allows for necessary strategy and
tactical engagement.
Counter-Strike, as many of you know, is a wildly popular
mod for Half Life on the PC. I’ve played both now, so I
can safely put one large worry to rest: Counter-Strike for
Xbox possesses all of the speed and intensity of its PC
counterpart, and it adds all new content (let’s offer a hearty
welcome to things like the Riot Shield and fiber optic camera) as
well as ensuring that everyone who plays on Xbox Live will
be able to use the Headset Communicator.
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